ppsspp/GPU/GLES
Unknown W. Brackets adf8c71745 Recheck writebackall'd textures more frequently.
Since we're dealing with texture upload speed (time), basing this off
number of times invalidated (also time usually) seems to make sense.

This helps lazy games that just use writebackall and expect their
graphics to update.
2013-01-05 17:24:19 -08:00
..
DisplayListInterpreter.cpp Use sceKernelDcacheWritebackAll() as a hint only. 2013-01-05 17:07:19 -08:00
DisplayListInterpreter.h Use sceKernelDcacheWritebackAll() as a hint only. 2013-01-05 17:07:19 -08:00
FragmentShaderGenerator.cpp Use 2.0 alpha value to match real PSP 2013-01-01 22:00:20 +08:00
FragmentShaderGenerator.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Framebuffer.cpp add #version to the framebuffer drawing shader for compat 2012-12-21 11:24:38 +01:00
Framebuffer.h DisplayDrawer->FramebufferManager 2012-12-01 10:17:34 +01:00
IndexGenerator.cpp ge: fix bug with indexed primitives 2012-12-27 23:45:06 +01:00
IndexGenerator.h Add support for rotated UVs of flipped RECTANGLES. Avoid using indexed 2012-12-26 08:54:33 +01:00
ShaderManager.cpp More work and optimization. Still not quite there. 2012-12-21 21:49:09 +01:00
ShaderManager.h More work and optimization. Still not quite there. 2012-12-21 21:49:09 +01:00
StateMapping.cpp Re-enable viewport code. Let me know what it breaks by posting an issue. 2013-01-05 11:50:12 +01:00
StateMapping.h Split code from GLES_GPU to TransformDrawEngine, cleanup 2012-12-25 22:39:37 +01:00
TextureCache.cpp Recheck writebackall'd textures more frequently. 2013-01-05 17:24:19 -08:00
TextureCache.h Use sceKernelDcacheWritebackAll() as a hint only. 2013-01-05 17:07:19 -08:00
TransformPipeline.cpp "Fix" bezier the old way (puzzle bobble works again at least). 2013-01-04 09:54:19 +01:00
TransformPipeline.h "Fix" bezier the old way (puzzle bobble works again at least). 2013-01-04 09:54:19 +01:00
VertexDecoder.cpp "Fix" bezier the old way (puzzle bobble works again at least). 2013-01-04 09:54:19 +01:00
VertexDecoder.h "Fix" bezier the old way (puzzle bobble works again at least). 2013-01-04 09:54:19 +01:00
VertexShaderGenerator.cpp Clamp colors before fragment shader. 2012-12-27 23:38:54 +01:00
VertexShaderGenerator.h Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right... 2012-12-20 15:07:58 +01:00