..
DisplayListInterpreter.cpp
Use sceKernelDcacheWritebackAll() as a hint only.
2013-01-05 17:07:19 -08:00
DisplayListInterpreter.h
Use sceKernelDcacheWritebackAll() as a hint only.
2013-01-05 17:07:19 -08:00
FragmentShaderGenerator.cpp
Use 2.0 alpha value to match real PSP
2013-01-01 22:00:20 +08:00
FragmentShaderGenerator.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Framebuffer.cpp
add #version to the framebuffer drawing shader for compat
2012-12-21 11:24:38 +01:00
Framebuffer.h
DisplayDrawer->FramebufferManager
2012-12-01 10:17:34 +01:00
IndexGenerator.cpp
ge: fix bug with indexed primitives
2012-12-27 23:45:06 +01:00
IndexGenerator.h
Add support for rotated UVs of flipped RECTANGLES. Avoid using indexed
2012-12-26 08:54:33 +01:00
ShaderManager.cpp
More work and optimization. Still not quite there.
2012-12-21 21:49:09 +01:00
ShaderManager.h
More work and optimization. Still not quite there.
2012-12-21 21:49:09 +01:00
StateMapping.cpp
Re-enable viewport code. Let me know what it breaks by posting an issue.
2013-01-05 11:50:12 +01:00
StateMapping.h
Split code from GLES_GPU to TransformDrawEngine, cleanup
2012-12-25 22:39:37 +01:00
TextureCache.cpp
Recheck writebackall'd textures more frequently.
2013-01-05 17:24:19 -08:00
TextureCache.h
Use sceKernelDcacheWritebackAll() as a hint only.
2013-01-05 17:07:19 -08:00
TransformPipeline.cpp
"Fix" bezier the old way (puzzle bobble works again at least).
2013-01-04 09:54:19 +01:00
TransformPipeline.h
"Fix" bezier the old way (puzzle bobble works again at least).
2013-01-04 09:54:19 +01:00
VertexDecoder.cpp
"Fix" bezier the old way (puzzle bobble works again at least).
2013-01-04 09:54:19 +01:00
VertexDecoder.h
"Fix" bezier the old way (puzzle bobble works again at least).
2013-01-04 09:54:19 +01:00
VertexShaderGenerator.cpp
Clamp colors before fragment shader.
2012-12-27 23:38:54 +01:00
VertexShaderGenerator.h
Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right...
2012-12-20 15:07:58 +01:00