ppsspp/GPU
Unknown W. Brackets adf8c71745 Recheck writebackall'd textures more frequently.
Since we're dealing with texture upload speed (time), basing this off
number of times invalidated (also time usually) seems to make sense.

This helps lazy games that just use writebackall and expect their
graphics to update.
2013-01-05 17:24:19 -08:00
..
GLES Recheck writebackall'd textures more frequently. 2013-01-05 17:24:19 -08:00
Null Use sceKernelDcacheWritebackAll() as a hint only. 2013-01-05 17:07:19 -08:00
Software Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
CMakeLists.txt Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
ge_constants.h Implement sceGeGetMtx and sceGeGetCmd 2013-01-05 19:26:37 +01:00
GeDisasm.cpp Add more stuff to GeDisasm. Advance index pointer on indexed draws. 2012-12-28 20:54:00 +01:00
GeDisasm.h Don't log display lists, instead dump them on demand. 2012-12-27 23:38:55 +01:00
GPU.vcxproj Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPU.vcxproj.filters Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPUCommon.cpp Add support for selecting the GE callback per list. 2012-12-29 15:55:05 -08:00
GPUCommon.h Warning fixes, prevent a possible (but unlikely) crash 2013-01-02 21:05:00 +01:00
GPUInterface.h Use sceKernelDcacheWritebackAll() as a hint only. 2013-01-05 17:07:19 -08:00
GPUState.cpp Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPUState.h Just some cleanup of GPU code 2012-12-28 20:54:00 +01:00
Math3D.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Math3D.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00