ppsspp/GPU/Vulkan
2017-11-12 16:55:36 +01:00
..
DepalettizeShaderVulkan.cpp Buildfix 32-bit 2017-11-10 16:11:23 +01:00
DepalettizeShaderVulkan.h Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly. 2017-11-09 17:25:37 +01:00
DrawEngineVulkan.cpp Vulkan: Speed up and simplify hardware tesselation by using storage buffers. 2017-11-12 13:55:42 +01:00
DrawEngineVulkan.h Vulkan: Speed up and simplify hardware tesselation by using storage buffers. 2017-11-12 13:55:42 +01:00
FragmentShaderGeneratorVulkan.cpp Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification. 2017-01-30 16:03:57 +01:00
FragmentShaderGeneratorVulkan.h Remove Globals.h 2017-08-31 17:15:22 +02:00
FramebufferVulkan.cpp Buildfixes for Android 2017-11-12 16:55:36 +01:00
FramebufferVulkan.h Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P 2017-11-12 16:12:26 +01:00
GPU_Vulkan.cpp Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P 2017-11-12 16:12:26 +01:00
GPU_Vulkan.h Fix a few more device-loss bugs. 2017-11-10 15:10:36 +01:00
PipelineManagerVulkan.cpp Vulkan: Support wide lines if available on the GPU. 2017-11-12 10:17:49 +01:00
PipelineManagerVulkan.h Vulkan: Support wide lines if available on the GPU. 2017-11-12 10:17:49 +01:00
ShaderManagerVulkan.cpp Tiny cleanups. 2017-11-04 10:08:53 +01:00
ShaderManagerVulkan.h Tiny cleanups. 2017-11-04 10:08:53 +01:00
StateMappingVulkan.cpp Vulkan: Correct logicop dirtying. 2017-11-05 13:26:18 -08:00
StateMappingVulkan.h Rendering basics now works. 2017-10-26 10:56:59 +02:00
StencilBufferVulkan.cpp Cleanups and fixes around Vulkan stencil upload. thx unknown 2017-11-05 10:14:44 +01:00
TextureCacheVulkan.cpp More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same. 2017-11-10 12:41:06 +01:00
TextureCacheVulkan.h More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same. 2017-11-10 12:41:06 +01:00
TextureScalerVulkan.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp Vulkan: Speed up and simplify hardware tesselation by using storage buffers. 2017-11-12 13:55:42 +01:00
VertexShaderGeneratorVulkan.h Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
VulkanUtil.cpp Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P 2017-11-12 16:12:26 +01:00
VulkanUtil.h Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P 2017-11-12 16:12:26 +01:00