.. |
helper
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d3d9: Replace alpha and premultiply blend.
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2014-09-21 12:01:49 -07:00 |
FramebufferDX9.cpp
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d3d9: Specify tex stage for binding framebuf color.
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2014-09-21 12:11:17 -07:00 |
FramebufferDX9.h
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d3d9: Specify tex stage for binding framebuf color.
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2014-09-21 12:11:17 -07:00 |
GPU_DX9.cpp
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Fix DX9 bbox crash (DrawEngine::decoded wasn't initialized, because it also existed in the DX9 draw engine)
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2014-09-17 21:31:22 +02:00 |
GPU_DX9.h
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d3d: Share the bounding box code.
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2014-09-14 14:04:09 -07:00 |
PixelShaderGeneratorDX9.cpp
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d3d9: Oops, can't use shader blending anyway.
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2014-09-21 12:17:16 -07:00 |
PixelShaderGeneratorDX9.h
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d3d9: Add stencil and blend replacement helpers.
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2014-09-21 10:56:54 -07:00 |
ShaderManagerDX9.cpp
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d3d9: Update some not-yet-used ps uniforms.
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2014-09-21 10:41:44 -07:00 |
ShaderManagerDX9.h
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d3d9: Update some not-yet-used ps uniforms.
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2014-09-21 10:41:44 -07:00 |
SplineDX9.cpp
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More code deduplication. Also normalized some line endings.
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2014-09-18 00:45:11 +02:00 |
StateMappingDX9.cpp
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d3d9: Mask out alpha using KEEP stencil op.
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2014-09-21 12:47:39 -07:00 |
StateMappingDX9.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
StencilBufferDX9.cpp
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d3d: Fix silly typo in stencil handling.
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2014-09-14 07:56:48 -07:00 |
TextureCacheDX9.cpp
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D3D9 Get maxAnisotropyLevel from device caps
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2014-09-20 22:39:01 -07:00 |
TextureCacheDX9.h
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d3d: Enable mipmapping.
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2014-09-14 09:14:04 -07:00 |
TextureScalerDX9.cpp
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d3d: Fix texture scaling.
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2014-09-09 01:22:11 -07:00 |
TextureScalerDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
TransformPipelineDX9.cpp
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d3d9: Replace alpha and premultiply blend.
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2014-09-21 12:01:49 -07:00 |
TransformPipelineDX9.h
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d3d9: Replace alpha and premultiply blend.
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2014-09-21 12:01:49 -07:00 |
VertexShaderGeneratorDX9.cpp
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d3d9: Fix shader compile error X3014.
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2014-09-21 09:05:47 -07:00 |
VertexShaderGeneratorDX9.h
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DX9: Use 4x3 matrices for bones too. Compact shader constants.
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2014-09-18 23:14:53 +02:00 |