ppsspp/Common/GPU/OpenGL
2022-10-27 11:05:58 +02:00
..
DataFormatGL.cpp GLES: Use GL_LUMINANCE on GLES for indexed tex. 2022-10-08 17:32:11 -07:00
DataFormatGL.h Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
gl3stub.c Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
gl3stub.h Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
GLCommon.h OpenXR - Keep using GLES2 headers for now 2022-08-28 14:26:50 +02:00
GLDebugLog.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLDebugLog.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLFeatures.cpp GLES: Add debug readback of stencil data. 2022-10-10 17:09:14 -07:00
GLFeatures.h GLES: Add debug readback of stencil data. 2022-10-10 17:09:14 -07:00
GLQueueRunner.cpp Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere. 2022-10-17 19:57:11 +02:00
GLQueueRunner.h Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere. 2022-10-17 19:57:11 +02:00
GLRenderManager.cpp Remove "attachment" parameter from BindFramebufferAsTexture everywhere. 2022-10-20 10:15:19 +02:00
GLRenderManager.h Remove "attachment" parameter from BindFramebufferAsTexture everywhere. 2022-10-20 10:15:19 +02:00
GLSLProgram.cpp Port the OpenGL depal path to thin3d 2022-08-06 18:27:02 +02:00
GLSLProgram.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
thin3d_gl.cpp Always use array textures for framebuffers in Vulkan for simplicity. 2022-10-27 11:05:58 +02:00