ppsspp/UI/DisplayLayoutScreen.cpp
Henrik Rydgård 57864f62ce Rework the display layout editor to ditch the preview thing.
We lose the snapping in the refactor because I ended up rewriting the
whole dragging mechanism, might reintroduce later.
2022-11-22 20:10:20 +01:00

274 lines
9.7 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include "Common/System/Display.h"
#include "Common/System/System.h"
#include "Common/Render/TextureAtlas.h"
#include "Common/Render/DrawBuffer.h"
#include "Common/UI/Context.h"
#include "Common/UI/View.h"
#include "Common/Math/math_util.h"
#include "Common/System/Display.h"
#include "Common/Data/Color/RGBAUtil.h"
#include "Common/Data/Text/I18n.h"
#include "UI/DisplayLayoutScreen.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Core/System.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/PresentationCommon.h"
static const int leftColumnWidth = 200;
static const float orgRatio = 1.764706f; // 480.0 / 272.0
enum Mode {
MODE_MOVE,
MODE_RESIZE,
};
static Bounds FRectToBounds(FRect rc) {
Bounds b;
b.x = rc.x * g_dpi_scale_x;
b.y = rc.y * g_dpi_scale_y;
b.w = rc.w * g_dpi_scale_x;
b.h = rc.h * g_dpi_scale_y;
return b;
}
DisplayLayoutScreen::DisplayLayoutScreen(const Path &filename) : UIDialogScreenWithGameBackground(filename) {
// Ignore insets - just couldn't get the logic to work.
ignoreInsets_ = true;
// Show background at full brightness
darkenGameBackground_ = false;
}
void DisplayLayoutScreen::DrawBackground(UIContext &dc) {
if (PSP_IsInited() && !g_Config.bSkipBufferEffects) {
// We normally rely on the PSP screen.
UIDialogScreenWithGameBackground::DrawBackground(dc);
} else {
// But if it's not present (we're not in game, or skip buffer effects is used),
// we have to draw a substitute ourselves.
// TODO: Clean this up a bit, this GetScreenFrame/CenterDisplay combo is too common.
FRect screenFrame = GetScreenFrame(pixel_xres, pixel_yres);
FRect rc;
CenterDisplayOutputRect(&rc, 480.0f, 272.0f, screenFrame, g_Config.iInternalScreenRotation);
dc.Flush();
ImageID bg = ImageID("I_PSP_DISPLAY");
dc.Draw()->DrawImageStretch(bg, FRectToBounds(rc), 0x7FFFFFFF);
}
}
bool DisplayLayoutScreen::touch(const TouchInput &touch) {
UIScreen::touch(touch);
using namespace UI;
int mode = mode_ ? mode_->GetSelection() : 0;
if (g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::AUTO) {
mode = -1;
}
const Bounds &screenBounds = screenManager()->getUIContext()->GetBounds();
if ((touch.flags & TOUCH_MOVE) != 0 && dragging_) {
float relativeTouchX = touch.x - startX_;
float relativeTouchY = touch.y - startY_;
switch (mode) {
case MODE_MOVE:
{
g_Config.fSmallDisplayOffsetX = startDisplayOffsetX_ + relativeTouchX * 0.5f / screenBounds.w;
g_Config.fSmallDisplayOffsetY = startDisplayOffsetY_ + relativeTouchY * 0.5f / screenBounds.h;
break;
}
case MODE_RESIZE:
{
// Resize. Vertical = scaling; Up should be bigger so let's negate in that direction
float diffYProp = -relativeTouchY * 0.007f;
g_Config.fSmallDisplayZoomLevel = startScale_ * powf(2.0f, diffYProp);
break;
}
}
}
if ((touch.flags & TOUCH_DOWN) != 0 && !dragging_) {
dragging_ = true;
startX_ = touch.x;
startY_ = touch.y;
startDisplayOffsetX_ = g_Config.fSmallDisplayOffsetX;
startDisplayOffsetY_ = g_Config.fSmallDisplayOffsetY;
startScale_ = g_Config.fSmallDisplayZoomLevel;
}
if ((touch.flags & TOUCH_UP) != 0 && dragging_) {
dragging_ = false;
}
return true;
}
void DisplayLayoutScreen::onFinish(DialogResult reason) {
g_Config.Save("DisplayLayoutScreen::onFinish");
}
UI::EventReturn DisplayLayoutScreen::OnCenter(UI::EventParams &e) {
g_Config.fSmallDisplayOffsetX = 0.5f;
g_Config.fSmallDisplayOffsetY = 0.5f;
RecreateViews();
return UI::EVENT_DONE;
};
UI::EventReturn DisplayLayoutScreen::OnZoomTypeChange(UI::EventParams &e) {
switch (g_Config.iSmallDisplayZoomType) {
case (int)SmallDisplayZoom::AUTO:
case (int)SmallDisplayZoom::PARTIAL_STRETCH:
case (int)SmallDisplayZoom::STRETCH:
g_Config.fSmallDisplayOffsetX = 0.5f;
g_Config.fSmallDisplayOffsetY = 0.5f;
break;
default:
// Not SmallDisplayZoom::MANUAL
break;
}
RecreateViews();
return UI::EVENT_DONE;
};
void DisplayLayoutScreen::dialogFinished(const Screen *dialog, DialogResult result) {
RecreateViews();
}
// Stealing StickyChoice's layout and text rendering.
class HighlightLabel : public UI::StickyChoice {
public:
HighlightLabel(const std::string &text, UI::LayoutParams *layoutParams)
: UI::StickyChoice(text, "", layoutParams) {
Press();
}
bool CanBeFocused() const override { return false; }
};
void DisplayLayoutScreen::CreateViews() {
const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
using namespace UI;
auto di = GetI18NCategory("Dialog");
auto gr = GetI18NCategory("Graphics");
auto co = GetI18NCategory("Controls");
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
// We manually implement insets here for the buttons. This file defied refactoring :(
float leftInset = System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_LEFT);
bool displayRotEnable = !g_Config.bSkipBufferEffects || g_Config.bSoftwareRendering;
bRotated_ = false;
if (displayRotEnable && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) {
bRotated_ = true;
}
HighlightLabel *label = nullptr;
mode_ = nullptr;
if (g_Config.iSmallDisplayZoomType >= (int)SmallDisplayZoom::AUTO) { // Scaling
if (g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::AUTO) {
label = new HighlightLabel(gr->T("Auto Scaling"), new AnchorLayoutParams(WRAP_CONTENT, 64.0f, bounds.w / 2.0f, bounds.h / 2.0f, NONE, NONE, true));
float autoBound = bounds.h / 270.0f;
// Case of screen rotated ~ only works with buffered rendering
if (bRotated_) {
autoBound = bounds.h / 480.0f;
} else { // Without rotation in common cases like 1080p we cut off 2 pixels of height, this reflects other cases
float resCommonWidescreen = autoBound - floor(autoBound);
if (resCommonWidescreen != 0.0f) {
float ratio = bounds.w / bounds.h;
if (ratio < orgRatio) {
autoBound = bounds.w / 480.0f;
}
else {
autoBound = bounds.h / 272.0f;
}
}
}
g_Config.fSmallDisplayZoomLevel = autoBound;
g_Config.fSmallDisplayOffsetX = 0.5f;
g_Config.fSmallDisplayOffsetY = 0.5f;
} else { // Manual Scaling
Choice *center = new Choice(di->T("Center"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 74));
center->OnClick.Handle(this, &DisplayLayoutScreen::OnCenter);
root_->Add(center);
float minZoom = 1.0f;
if (g_dpi_scale_x > 1.0f) {
minZoom /= g_dpi_scale_x;
}
PopupSliderChoiceFloat *zoomlvl = new PopupSliderChoiceFloat(&g_Config.fSmallDisplayZoomLevel, minZoom, 10.0f, di->T("Zoom"), 1.0f, screenManager(), di->T("* PSP res"), new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 10 + 64 + 64));
root_->Add(zoomlvl);
mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 158 + 64 + 10));
mode_->AddChoice(di->T("Move"));
mode_->AddChoice(di->T("Resize"));
mode_->SetSelection(0, false);
}
} else { // Stretching
label = new HighlightLabel(gr->T("Stretching"), new AnchorLayoutParams(WRAP_CONTENT, 64.0f, bounds.w / 2.0f, bounds.h / 2.0f, NONE, NONE, true));
float width = bounds.w;
float height = bounds.h;
if (g_Config.iSmallDisplayZoomType != (int)SmallDisplayZoom::STRETCH) {
float origRatio = !bRotated_ ? 480.0f / 272.0f : 272.0f / 480.0f;
float frameRatio = width / height;
if (origRatio > frameRatio) {
height = width / origRatio;
if (!bRotated_ && g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::PARTIAL_STRETCH) {
height = (272.0f + height) / 2.0f;
}
} else {
width = height * origRatio;
if (bRotated_ && g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::PARTIAL_STRETCH) {
width = (272.0f + height) / 2.0f;
}
}
}
}
if (mode_) {
root_->Add(mode_);
}
if (label) {
root_->Add(label);
}
static const char *zoomLevels[] = { "Stretching", "Partial Stretch", "Auto Scaling", "Manual Scaling" };
auto zoom = new PopupMultiChoice(&g_Config.iSmallDisplayZoomType, di->T("Options"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, bounds.w / 2.0f - 200.0f, NONE, NONE, 10));
zoom->OnChoice.Handle(this, &DisplayLayoutScreen::OnZoomTypeChange);
root_->Add(zoom);
static const char *displayRotation[] = { "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed" };
auto rotation = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), co->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, bounds.w / 2.0f - 200.0f, 10, NONE, bounds.h - 64 - 10));
rotation->SetEnabledFunc([] {
return !g_Config.bSkipBufferEffects || g_Config.bSoftwareRendering;
});
root_->Add(rotation);
Choice *back = new Choice(di->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 10));
back->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
root_->Add(back);
}