// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "Common/System/Display.h" #include "Common/System/System.h" #include "Common/Render/TextureAtlas.h" #include "Common/Render/DrawBuffer.h" #include "Common/UI/Context.h" #include "Common/UI/View.h" #include "Common/Math/math_util.h" #include "Common/System/Display.h" #include "Common/Data/Color/RGBAUtil.h" #include "Common/Data/Text/I18n.h" #include "UI/DisplayLayoutScreen.h" #include "Core/Config.h" #include "Core/ConfigValues.h" #include "Core/System.h" #include "GPU/Common/FramebufferManagerCommon.h" #include "GPU/Common/PresentationCommon.h" static const int leftColumnWidth = 200; static const float orgRatio = 1.764706f; // 480.0 / 272.0 enum Mode { MODE_MOVE, MODE_RESIZE, }; static Bounds FRectToBounds(FRect rc) { Bounds b; b.x = rc.x * g_dpi_scale_x; b.y = rc.y * g_dpi_scale_y; b.w = rc.w * g_dpi_scale_x; b.h = rc.h * g_dpi_scale_y; return b; } DisplayLayoutScreen::DisplayLayoutScreen(const Path &filename) : UIDialogScreenWithGameBackground(filename) { // Ignore insets - just couldn't get the logic to work. ignoreInsets_ = true; // Show background at full brightness darkenGameBackground_ = false; } void DisplayLayoutScreen::DrawBackground(UIContext &dc) { if (PSP_IsInited() && !g_Config.bSkipBufferEffects) { // We normally rely on the PSP screen. UIDialogScreenWithGameBackground::DrawBackground(dc); } else { // But if it's not present (we're not in game, or skip buffer effects is used), // we have to draw a substitute ourselves. // TODO: Clean this up a bit, this GetScreenFrame/CenterDisplay combo is too common. FRect screenFrame = GetScreenFrame(pixel_xres, pixel_yres); FRect rc; CenterDisplayOutputRect(&rc, 480.0f, 272.0f, screenFrame, g_Config.iInternalScreenRotation); dc.Flush(); ImageID bg = ImageID("I_PSP_DISPLAY"); dc.Draw()->DrawImageStretch(bg, FRectToBounds(rc), 0x7FFFFFFF); } } bool DisplayLayoutScreen::touch(const TouchInput &touch) { UIScreen::touch(touch); using namespace UI; int mode = mode_ ? mode_->GetSelection() : 0; if (g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::AUTO) { mode = -1; } const Bounds &screenBounds = screenManager()->getUIContext()->GetBounds(); if ((touch.flags & TOUCH_MOVE) != 0 && dragging_) { float relativeTouchX = touch.x - startX_; float relativeTouchY = touch.y - startY_; switch (mode) { case MODE_MOVE: { g_Config.fSmallDisplayOffsetX = startDisplayOffsetX_ + relativeTouchX * 0.5f / screenBounds.w; g_Config.fSmallDisplayOffsetY = startDisplayOffsetY_ + relativeTouchY * 0.5f / screenBounds.h; break; } case MODE_RESIZE: { // Resize. Vertical = scaling; Up should be bigger so let's negate in that direction float diffYProp = -relativeTouchY * 0.007f; g_Config.fSmallDisplayZoomLevel = startScale_ * powf(2.0f, diffYProp); break; } } } if ((touch.flags & TOUCH_DOWN) != 0 && !dragging_) { dragging_ = true; startX_ = touch.x; startY_ = touch.y; startDisplayOffsetX_ = g_Config.fSmallDisplayOffsetX; startDisplayOffsetY_ = g_Config.fSmallDisplayOffsetY; startScale_ = g_Config.fSmallDisplayZoomLevel; } if ((touch.flags & TOUCH_UP) != 0 && dragging_) { dragging_ = false; } return true; } void DisplayLayoutScreen::onFinish(DialogResult reason) { g_Config.Save("DisplayLayoutScreen::onFinish"); } UI::EventReturn DisplayLayoutScreen::OnCenter(UI::EventParams &e) { g_Config.fSmallDisplayOffsetX = 0.5f; g_Config.fSmallDisplayOffsetY = 0.5f; RecreateViews(); return UI::EVENT_DONE; }; UI::EventReturn DisplayLayoutScreen::OnZoomTypeChange(UI::EventParams &e) { switch (g_Config.iSmallDisplayZoomType) { case (int)SmallDisplayZoom::AUTO: case (int)SmallDisplayZoom::PARTIAL_STRETCH: case (int)SmallDisplayZoom::STRETCH: g_Config.fSmallDisplayOffsetX = 0.5f; g_Config.fSmallDisplayOffsetY = 0.5f; break; default: // Not SmallDisplayZoom::MANUAL break; } RecreateViews(); return UI::EVENT_DONE; }; void DisplayLayoutScreen::dialogFinished(const Screen *dialog, DialogResult result) { RecreateViews(); } // Stealing StickyChoice's layout and text rendering. class HighlightLabel : public UI::StickyChoice { public: HighlightLabel(const std::string &text, UI::LayoutParams *layoutParams) : UI::StickyChoice(text, "", layoutParams) { Press(); } bool CanBeFocused() const override { return false; } }; void DisplayLayoutScreen::CreateViews() { const Bounds &bounds = screenManager()->getUIContext()->GetBounds(); using namespace UI; auto di = GetI18NCategory("Dialog"); auto gr = GetI18NCategory("Graphics"); auto co = GetI18NCategory("Controls"); root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT)); // We manually implement insets here for the buttons. This file defied refactoring :( float leftInset = System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_LEFT); bool displayRotEnable = !g_Config.bSkipBufferEffects || g_Config.bSoftwareRendering; bRotated_ = false; if (displayRotEnable && (g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || g_Config.iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180)) { bRotated_ = true; } HighlightLabel *label = nullptr; mode_ = nullptr; if (g_Config.iSmallDisplayZoomType >= (int)SmallDisplayZoom::AUTO) { // Scaling if (g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::AUTO) { label = new HighlightLabel(gr->T("Auto Scaling"), new AnchorLayoutParams(WRAP_CONTENT, 64.0f, bounds.w / 2.0f, bounds.h / 2.0f, NONE, NONE, true)); float autoBound = bounds.h / 270.0f; // Case of screen rotated ~ only works with buffered rendering if (bRotated_) { autoBound = bounds.h / 480.0f; } else { // Without rotation in common cases like 1080p we cut off 2 pixels of height, this reflects other cases float resCommonWidescreen = autoBound - floor(autoBound); if (resCommonWidescreen != 0.0f) { float ratio = bounds.w / bounds.h; if (ratio < orgRatio) { autoBound = bounds.w / 480.0f; } else { autoBound = bounds.h / 272.0f; } } } g_Config.fSmallDisplayZoomLevel = autoBound; g_Config.fSmallDisplayOffsetX = 0.5f; g_Config.fSmallDisplayOffsetY = 0.5f; } else { // Manual Scaling Choice *center = new Choice(di->T("Center"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 74)); center->OnClick.Handle(this, &DisplayLayoutScreen::OnCenter); root_->Add(center); float minZoom = 1.0f; if (g_dpi_scale_x > 1.0f) { minZoom /= g_dpi_scale_x; } PopupSliderChoiceFloat *zoomlvl = new PopupSliderChoiceFloat(&g_Config.fSmallDisplayZoomLevel, minZoom, 10.0f, di->T("Zoom"), 1.0f, screenManager(), di->T("* PSP res"), new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 10 + 64 + 64)); root_->Add(zoomlvl); mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 158 + 64 + 10)); mode_->AddChoice(di->T("Move")); mode_->AddChoice(di->T("Resize")); mode_->SetSelection(0, false); } } else { // Stretching label = new HighlightLabel(gr->T("Stretching"), new AnchorLayoutParams(WRAP_CONTENT, 64.0f, bounds.w / 2.0f, bounds.h / 2.0f, NONE, NONE, true)); float width = bounds.w; float height = bounds.h; if (g_Config.iSmallDisplayZoomType != (int)SmallDisplayZoom::STRETCH) { float origRatio = !bRotated_ ? 480.0f / 272.0f : 272.0f / 480.0f; float frameRatio = width / height; if (origRatio > frameRatio) { height = width / origRatio; if (!bRotated_ && g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::PARTIAL_STRETCH) { height = (272.0f + height) / 2.0f; } } else { width = height * origRatio; if (bRotated_ && g_Config.iSmallDisplayZoomType == (int)SmallDisplayZoom::PARTIAL_STRETCH) { width = (272.0f + height) / 2.0f; } } } } if (mode_) { root_->Add(mode_); } if (label) { root_->Add(label); } static const char *zoomLevels[] = { "Stretching", "Partial Stretch", "Auto Scaling", "Manual Scaling" }; auto zoom = new PopupMultiChoice(&g_Config.iSmallDisplayZoomType, di->T("Options"), zoomLevels, 0, ARRAY_SIZE(zoomLevels), gr->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, bounds.w / 2.0f - 200.0f, NONE, NONE, 10)); zoom->OnChoice.Handle(this, &DisplayLayoutScreen::OnZoomTypeChange); root_->Add(zoom); static const char *displayRotation[] = { "Landscape", "Portrait", "Landscape Reversed", "Portrait Reversed" }; auto rotation = new PopupMultiChoice(&g_Config.iInternalScreenRotation, gr->T("Rotation"), displayRotation, 1, ARRAY_SIZE(displayRotation), co->GetName(), screenManager(), new AnchorLayoutParams(400, WRAP_CONTENT, bounds.w / 2.0f - 200.0f, 10, NONE, bounds.h - 64 - 10)); rotation->SetEnabledFunc([] { return !g_Config.bSkipBufferEffects || g_Config.bSoftwareRendering; }); root_->Add(rotation); Choice *back = new Choice(di->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10 + leftInset, NONE, NONE, 10)); back->OnClick.Handle(this, &UIScreen::OnBack); root_->Add(back); }