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DepalettizeShaderGLES.cpp
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OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
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2019-10-24 22:41:41 +02:00 |
DepalettizeShaderGLES.h
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Common: Fix some unused ident and case warnings.
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2019-06-22 13:22:12 -07:00 |
DepthBufferGLES.cpp
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GLES: Correct fragment precision check.
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2018-12-23 20:16:59 -08:00 |
DrawEngineGLES.cpp
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OpenGL: Call ApplyDrawState before SoftwareTransform
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2020-01-26 15:29:45 +01:00 |
DrawEngineGLES.h
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FragmentShaderGeneratorGLES.cpp
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Disable more texcoord math on terrible-precision PowerVR (it's really awful). Fixes #9189.
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2019-02-26 10:39:17 +01:00 |
FragmentShaderGeneratorGLES.h
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FragmentTestCacheGLES.cpp
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OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
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2019-10-24 22:41:41 +02:00 |
FragmentTestCacheGLES.h
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FramebufferManagerGLES.cpp
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OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
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2019-10-24 22:41:41 +02:00 |
FramebufferManagerGLES.h
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GLES: Simplify depth download shader.
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2018-12-18 21:47:21 -08:00 |
GPU_GLES.cpp
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GPU: Allow choosing number of inflight frames.
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2020-03-01 08:53:46 -08:00 |
GPU_GLES.h
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ShaderManagerGLES.cpp
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Core: Use a shared_ptr for i18n categories.
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2020-02-09 07:35:16 -08:00 |
ShaderManagerGLES.h
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StateMappingGLES.cpp
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GPU: Respect stencil write mask on clear.
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2019-03-16 19:42:18 -07:00 |
StateMappingGLES.h
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StencilBufferGLES.cpp
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GLES: Fix stencil buffer upload at > 1x PSP.
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2019-03-10 08:36:12 -07:00 |
TextureCacheGLES.cpp
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Core: Use a shared_ptr for i18n categories.
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2020-02-09 07:35:16 -08:00 |
TextureCacheGLES.h
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OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
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2019-10-24 22:41:41 +02:00 |
TextureScalerGLES.cpp
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Correct the wrong GL DataFormat enums
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2019-10-24 23:01:45 +02:00 |
TextureScalerGLES.h
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VertexShaderGeneratorGLES.cpp
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Apply the same Mali range culling "fix" in OpenGL.
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2019-08-09 00:09:06 +02:00 |
VertexShaderGeneratorGLES.h
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