ppsspp/GPU/GLES
2020-03-01 08:53:46 -08:00
..
DepalettizeShaderGLES.cpp OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager. 2019-10-24 22:41:41 +02:00
DepalettizeShaderGLES.h Common: Fix some unused ident and case warnings. 2019-06-22 13:22:12 -07:00
DepthBufferGLES.cpp GLES: Correct fragment precision check. 2018-12-23 20:16:59 -08:00
DrawEngineGLES.cpp OpenGL: Call ApplyDrawState before SoftwareTransform 2020-01-26 15:29:45 +01:00
DrawEngineGLES.h
FragmentShaderGeneratorGLES.cpp Disable more texcoord math on terrible-precision PowerVR (it's really awful). Fixes #9189. 2019-02-26 10:39:17 +01:00
FragmentShaderGeneratorGLES.h
FragmentTestCacheGLES.cpp OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager. 2019-10-24 22:41:41 +02:00
FragmentTestCacheGLES.h
FramebufferManagerGLES.cpp OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager. 2019-10-24 22:41:41 +02:00
FramebufferManagerGLES.h GLES: Simplify depth download shader. 2018-12-18 21:47:21 -08:00
GPU_GLES.cpp GPU: Allow choosing number of inflight frames. 2020-03-01 08:53:46 -08:00
GPU_GLES.h
ShaderManagerGLES.cpp Core: Use a shared_ptr for i18n categories. 2020-02-09 07:35:16 -08:00
ShaderManagerGLES.h
StateMappingGLES.cpp GPU: Respect stencil write mask on clear. 2019-03-16 19:42:18 -07:00
StateMappingGLES.h
StencilBufferGLES.cpp GLES: Fix stencil buffer upload at > 1x PSP. 2019-03-10 08:36:12 -07:00
TextureCacheGLES.cpp Core: Use a shared_ptr for i18n categories. 2020-02-09 07:35:16 -08:00
TextureCacheGLES.h OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager. 2019-10-24 22:41:41 +02:00
TextureScalerGLES.cpp Correct the wrong GL DataFormat enums 2019-10-24 23:01:45 +02:00
TextureScalerGLES.h
VertexShaderGeneratorGLES.cpp Apply the same Mali range culling "fix" in OpenGL. 2019-08-09 00:09:06 +02:00
VertexShaderGeneratorGLES.h