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https://github.com/hrydgard/ppsspp.git
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121 lines
4.8 KiB
C++
121 lines
4.8 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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#include "Common/Log.h"
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#include "Common/GPU/Vulkan/VulkanLoader.h"
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class VulkanContext;
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// Collects multiple barriers into one, then flushes it.
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// Reusable after a flush, in case you want to reuse the allocation made by the vector.
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// However, not thread safe in any way!
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class VulkanBarrier {
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public:
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void TransitionImage(
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VkImage image, int baseMip, int numMipLevels, int numLayers, VkImageAspectFlags aspectMask,
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VkImageLayout oldImageLayout, VkImageLayout newImageLayout,
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VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask,
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VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask
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) {
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_dbg_assert_(image != VK_NULL_HANDLE);
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srcStageMask_ |= srcStageMask;
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dstStageMask_ |= dstStageMask;
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dependencyFlags_ |= VK_DEPENDENCY_BY_REGION_BIT;
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VkImageMemoryBarrier imageBarrier;
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imageBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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imageBarrier.pNext = nullptr;
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imageBarrier.srcAccessMask = srcAccessMask;
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imageBarrier.dstAccessMask = dstAccessMask;
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imageBarrier.oldLayout = oldImageLayout;
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imageBarrier.newLayout = newImageLayout;
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imageBarrier.image = image;
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imageBarrier.subresourceRange.aspectMask = aspectMask;
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imageBarrier.subresourceRange.baseMipLevel = baseMip;
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imageBarrier.subresourceRange.levelCount = numMipLevels;
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imageBarrier.subresourceRange.layerCount = numLayers; // NOTE: We could usually use VK_REMAINING_ARRAY_LAYERS/VK_REMAINING_MIP_LEVELS, but really old Mali drivers have problems with those.
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imageBarrier.subresourceRange.baseArrayLayer = 0;
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imageBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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imageBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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imageBarriers_.push_back(imageBarrier);
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}
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// Automatically determines access and stage masks from layouts.
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// Not universally usable, but works for PPSSPP's use.
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void TransitionImageAuto(
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VkImage image, int baseMip, int numMipLevels, int numLayers, VkImageAspectFlags aspectMask, VkImageLayout oldImageLayout, VkImageLayout newImageLayout
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) {
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_dbg_assert_(image != VK_NULL_HANDLE);
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VkAccessFlags srcAccessMask = 0;
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VkAccessFlags dstAccessMask = 0;
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switch (oldImageLayout) {
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case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
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// Assert aspect here?
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srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
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srcStageMask_ |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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break;
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case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
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// Assert aspect here?
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srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
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srcStageMask_ |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
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break;
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case VK_IMAGE_LAYOUT_UNDEFINED:
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// Actually this seems wrong?
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if (aspectMask == VK_IMAGE_ASPECT_COLOR_BIT) {
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srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT;
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srcStageMask_ |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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}
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break;
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case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
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srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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srcStageMask_ |= VK_PIPELINE_STAGE_TRANSFER_BIT;
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break;
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case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
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srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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srcStageMask_ |= VK_PIPELINE_STAGE_TRANSFER_BIT;
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break;
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default:
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_assert_msg_(false, "Unexpected oldLayout: %d", (int)oldImageLayout);
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break;
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}
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switch (newImageLayout) {
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case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
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dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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dstStageMask_ |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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break;
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default:
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_assert_msg_(false, "Unexpected newLayout: %d", (int)newImageLayout);
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break;
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}
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VkImageMemoryBarrier imageBarrier;
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imageBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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imageBarrier.pNext = nullptr;
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imageBarrier.srcAccessMask = srcAccessMask;
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imageBarrier.dstAccessMask = dstAccessMask;
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imageBarrier.oldLayout = oldImageLayout;
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imageBarrier.newLayout = newImageLayout;
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imageBarrier.image = image;
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imageBarrier.subresourceRange.aspectMask = aspectMask;
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imageBarrier.subresourceRange.baseMipLevel = baseMip;
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imageBarrier.subresourceRange.levelCount = numMipLevels;
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imageBarrier.subresourceRange.layerCount = numLayers; // NOTE: We could usually use VK_REMAINING_ARRAY_LAYERS/VK_REMAINING_MIP_LEVELS, but really old Mali drivers have problems with those.
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imageBarrier.subresourceRange.baseArrayLayer = 0;
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imageBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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imageBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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imageBarriers_.push_back(imageBarrier);
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}
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void Flush(VkCommandBuffer cmd);
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private:
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VkPipelineStageFlags srcStageMask_ = 0;
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VkPipelineStageFlags dstStageMask_ = 0;
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std::vector<VkImageMemoryBarrier> imageBarriers_;
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VkDependencyFlags dependencyFlags_ = 0;
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};
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