.. |
D3D11Util.cpp
|
add missing inclues.
|
2018-03-22 22:14:19 +01:00 |
D3D11Util.h
|
Fix D3D11 push buffer overflow
|
2017-11-24 17:53:42 +01:00 |
DepalettizeShaderD3D11.cpp
|
GPU: Take A off RGB565 conversion funcs.
|
2020-05-13 18:17:58 -07:00 |
DepalettizeShaderD3D11.h
|
Unify a little bit of depal code.
|
2017-11-05 10:40:21 +01:00 |
DrawEngineD3D11.cpp
|
Remove category from _assert_msg_ functions. We don't filter these by category anyway.
|
2020-07-19 20:33:25 +02:00 |
DrawEngineD3D11.h
|
Do a similar thing for D3D (let the backend handle the dirtying).
|
2020-05-24 20:57:59 +02:00 |
FragmentShaderGeneratorD3D11.cpp
|
GPU: Use more typesafe shader IDs.
|
2017-12-02 09:07:27 -08:00 |
FragmentShaderGeneratorD3D11.h
|
GPU: Use more typesafe shader IDs.
|
2017-12-02 09:07:27 -08:00 |
FramebufferManagerD3D11.cpp
|
Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency
|
2020-08-03 23:17:22 +02:00 |
FramebufferManagerD3D11.h
|
Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency
|
2020-08-03 23:17:22 +02:00 |
GPU_D3D11.cpp
|
SaveState: Rename ChunkFile files to Serialize.
|
2020-08-10 08:04:05 +00:00 |
GPU_D3D11.h
|
GPU: Use old frame when presenting a skip.
|
2020-03-01 13:55:28 -08:00 |
ShaderManagerD3D11.cpp
|
GPU: Track HW tess at start of frame too.
|
2020-04-04 11:52:32 -07:00 |
ShaderManagerD3D11.h
|
GPU: Track HW tess at start of frame too.
|
2020-04-04 11:52:32 -07:00 |
StateMappingD3D11.cpp
|
Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency
|
2020-08-03 23:17:22 +02:00 |
StateMappingD3D11.h
|
D3D11: Enable depth clamping.
|
2018-09-18 21:49:17 -07:00 |
StencilBufferD3D11.cpp
|
Annotate calls to RebindFramebuffer with their cause.
|
2020-06-02 09:51:38 +02:00 |
TextureCacheD3D11.cpp
|
Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency
|
2020-08-03 23:17:22 +02:00 |
TextureCacheD3D11.h
|
Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
|
2018-03-25 10:50:37 +02:00 |
TextureScalerD3D11.cpp
|
D3D11: Fix texture scaling with blank first half.
|
2017-07-01 16:10:00 -07:00 |
TextureScalerD3D11.h
|
Initial stab at porting the DX9 backend to D3D11. Not working yet.
|
2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.cpp
|
Remove some unused tracking of whether lighting is used by a shader
|
2018-03-17 10:33:50 +01:00 |
VertexShaderGeneratorD3D11.h
|
Remove some unused tracking of whether lighting is used by a shader
|
2018-03-17 10:33:50 +01:00 |