ppsspp/GPU/Software
Unknown W. Brackets 8ddbc0a9ab Don't allow boneMatrixNumber to go outside bounds.
Just from the GLES code.

Fixes the Monster Hunter 3rd demo crash, but not sure why it's trying to
use crazy numbers in the first place...
2013-09-14 14:10:50 -07:00
..
Clipper.cpp softgpu: Process rasterization in screen space, rather than drawing space. 2013-08-16 23:49:15 +02:00
Clipper.h softgpu: Small cleanup in Clipper. 2013-08-16 23:49:10 +02:00
Colors.h Fix softgpu's 4444 color conversion. 2013-08-17 17:33:10 -07:00
Lighting.cpp Fix some minor warnings. 2013-09-07 22:40:08 -07:00
Lighting.h softgpu: Add support for ambient lighting. 2013-08-16 23:48:58 +02:00
Rasterizer.cpp Use less pointer math in softgpu buffer access. 2013-09-14 11:36:56 -07:00
Rasterizer.h softgpu: Optimization, part 2. 2013-08-16 23:49:11 +02:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
SoftGpu.cpp Don't allow boneMatrixNumber to go outside bounds. 2013-09-14 14:10:50 -07:00
SoftGpu.h Use less pointer math in softgpu buffer access. 2013-09-14 11:36:56 -07:00
TransformUnit.cpp Use accessors for offsetx/y. 2013-09-14 11:06:48 -07:00
TransformUnit.h Use gstate.* accessors in a few more places. 2013-08-24 11:34:35 -07:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.