ppsspp/GPU/Software
2025-03-03 15:19:43 +01:00
..
BinManager.cpp Buildfixes 2024-12-18 13:57:29 +01:00
BinManager.h [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
Clipper.cpp More include cleanup 2024-12-18 13:57:26 +01:00
Clipper.h softgpu: Split clippos out of rasterization vert. 2022-09-26 16:50:40 -07:00
DrawPixel.cpp More include cleanup 2024-12-18 13:57:26 +01:00
DrawPixel.h [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
DrawPixelX86.cpp Finish up this cleanup (move _M_SSE compat define out of Common.h) 2024-12-19 16:23:20 +01:00
FuncId.cpp softgpu: Minor opt, ignore unused z_stride. 2022-10-02 21:31:07 -07:00
FuncId.h softgpu: Support fog and color1 on imm verts. 2022-09-18 06:16:26 -07:00
Lighting.cpp Cleaning up our SIMD header includes, using the new header 2024-12-19 16:08:48 +01:00
Lighting.h softgpu: Calc worldnormal a bit less often. 2023-04-16 10:16:32 -07:00
Rasterizer.cpp Fix regression for line gouraud shading 2025-03-03 11:58:12 +01:00
Rasterizer.h softgpu: Remove std::function usage. 2022-12-06 19:15:57 -08:00
RasterizerRectangle.cpp Rename CrossSIMD to SIMDHeader, but also keep CrossSIMD.h (will have a future use) 2024-12-19 15:15:43 +01:00
RasterizerRectangle.h softgpu: Make triangle fan rect detection generic. 2022-10-16 16:01:09 -07:00
RasterizerRegCache.cpp riscv: Cleanup missing Poison, Crash. 2023-02-12 12:10:29 -08:00
RasterizerRegCache.h Finish up this cleanup (move _M_SSE compat define out of Common.h) 2024-12-19 16:23:20 +01:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Sampler.cpp Rename CrossSIMD to SIMDHeader, but also keep CrossSIMD.h (will have a future use) 2024-12-19 15:15:43 +01:00
Sampler.h Fix the semantics of DenseHashMap to be consistent even when inserting nulls 2023-09-11 12:07:18 +02:00
SamplerX86.cpp Finish up this cleanup (move _M_SSE compat define out of Common.h) 2024-12-19 16:23:20 +01:00
SoftGpu.cpp More minor fixes 2025-02-04 10:19:34 -06:00
SoftGpu.h Just some constification 2025-03-03 13:59:42 +01:00
TransformUnit.cpp Remove unused functions 2025-01-28 10:54:43 +01:00
TransformUnit.h Remove unused functions 2025-01-28 10:54:43 +01:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.