ppsspp/GPU/Common
Henrik Rydgård 80ae4b039c Vulkan: Be more restrictive about texture upscaling on "slow" devices.
Applies the same rules as for software upscaling in this case.

Should fix the stutters seen in #15109
2021-12-16 21:00:49 +01:00
..
DepalettizeShaderCommon.cpp HLSL depal simplification 2021-07-09 21:09:44 +02:00
DepalettizeShaderCommon.h Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. 2020-11-04 09:18:35 +01:00
DrawEngineCommon.cpp GPU: Skip cull for lines and points. 2021-10-31 10:54:50 -07:00
DrawEngineCommon.h GPU: Correctly initialize HW tessellation support. 2021-05-08 09:10:23 -07:00
FragmentShaderGenerator.cpp GPU: Avoid switch on uint. 2021-04-10 14:01:33 -07:00
FragmentShaderGenerator.h Apple driver bug workaround. See issue #13451 2020-12-16 14:39:08 +01:00
FramebufferManagerCommon.cpp FramebufferManagerCommon: Fix some issues where currentRenderVfb_ could get out of sync. 2021-12-08 22:01:23 +01:00
FramebufferManagerCommon.h GPU: Use an empty vertex buf for reinterpret. 2021-08-07 22:22:36 -07:00
GPUDebugInterface.cpp GPU: Rotate screenshot framebuffer per display. 2021-02-19 22:57:34 -08:00
GPUDebugInterface.h GPU: Rotate screenshot framebuffer per display. 2021-02-19 22:57:34 -08:00
GPUStateUtils.cpp Better protection against broken viewports. 2021-07-12 21:19:26 +02:00
GPUStateUtils.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp Switch texture scaling shaders to a fixed scale model, preparing for the next change. 2021-11-07 13:12:28 +01:00
PostShader.h Switch texture scaling shaders to a fixed scale model, preparing for the next change. 2021-11-07 13:12:28 +01:00
PresentationCommon.cpp Add a crude way to blacklist post/texture shaders from certain vendors. 2021-09-28 23:39:52 +02:00
PresentationCommon.h Postshader: Add uniform for delta since last frame. 2021-06-12 11:27:26 -07:00
ReinterpretFramebuffer.cpp Some GLSL compilers are very particular about the sign of shift operands.. 2021-02-12 15:06:44 +01:00
ReinterpretFramebuffer.h More shadergen work 2020-11-08 11:32:53 +01:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderId.cpp softgpu: Make decal tex func more accurate. 2021-12-05 13:34:19 -08:00
ShaderId.h GPU: Correct shader gen with weights as floats. 2021-01-10 08:52:28 -08:00
ShaderUniforms.cpp Don't forget to check for bufferedRendering before enabling screen rotation in the shader. 2021-10-31 13:35:13 +01:00
ShaderUniforms.h GPU: Restore rotation handling in sw transform. 2021-10-30 18:22:53 -07:00
SoftwareLighting.h
SoftwareTransformCommon.cpp GPU: Remove explicit rect/line depth cull. 2021-12-13 23:07:26 -08:00
SoftwareTransformCommon.h GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
SplineCommon.cpp Bezier/Spline: Fix logical error (must flush buffered data before we modify submitType). 2021-09-07 23:52:06 +02:00
SplineCommon.h GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
StencilCommon.cpp
StencilCommon.h
TextureCacheCommon.cpp Vulkan: Be more restrictive about texture upscaling on "slow" devices. 2021-12-16 21:00:49 +01:00
TextureCacheCommon.h Replacement: Use a thread to load tex replacements. 2021-10-21 17:05:39 -07:00
TextureDecoder.cpp TexCache: Correct confusing red/blue var names. 2021-09-12 17:21:45 -07:00
TextureDecoder.h softgpu: Decode DXT texels directly. 2021-09-12 09:37:34 -07:00
TextureDecoderNEON.cpp Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
TextureDecoderNEON.h GPU: Remove neon xxhash implementation. 2020-08-27 20:31:09 -07:00
TextureScalerCommon.cpp Make the minimum items per thread explicit. Found some bugs, optional arguments are evil. 2021-06-12 21:21:28 +02:00
TextureScalerCommon.h Make the minimum items per thread explicit. Found some bugs, optional arguments are evil. 2021-06-12 21:21:28 +02:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
VertexDecoderArm.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
VertexDecoderArm64.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
VertexDecoderCommon.cpp Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
VertexDecoderCommon.h Build: Remove "fake" vertex decoder jit. 2021-03-20 17:06:21 -07:00
VertexDecoderX86.cpp vertexjit: Optimize 5551 read a bit on x86/x64. 2021-11-25 19:23:59 -08:00
VertexShaderGenerator.cpp GLES: Explicitly enable ARB_cull_distance. 2021-11-06 11:33:41 -07:00
VertexShaderGenerator.h GPU: Restore rotation handling in sw transform. 2021-10-30 18:22:53 -07:00