ppsspp/UI
2023-12-29 13:34:22 +01:00
..
AudioCommon.cpp
AudioCommon.h
BackgroundAudio.cpp Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
BackgroundAudio.h Some minor changes and comments after memory profiling 2023-12-08 12:22:12 +01:00
ChatScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
ChatScreen.h
ControlMappingScreen.cpp Add "Analog trigger threshold" setting, for conversion of analog trigger inputs to digital button inputs. 2023-12-28 13:36:03 +01:00
ControlMappingScreen.h Add categories for control bindings 2023-12-20 16:20:26 +01:00
CustomButtonMappingScreen.cpp
CustomButtonMappingScreen.h
CwCheatScreen.cpp
CwCheatScreen.h Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
DarwinFileSystemServices.h
DarwinFileSystemServices.mm
DebugOverlay.cpp Debug: Add quick "Framebuffer List" overlay. 2023-12-02 14:07:31 +01:00
DebugOverlay.h Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu 2023-08-03 16:19:18 +02:00
DevScreens.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
DevScreens.h Move TouchTestScreen to DevScreens 2023-12-14 19:01:19 +01:00
DiscordIntegration.cpp
DiscordIntegration.h
DisplayLayoutScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
DisplayLayoutScreen.h Refactor UI background rendering. There's now a BackgroundScreen. 2023-12-10 22:26:46 +01:00
EmuScreen.cpp Add reload button to GameBrowser. Fix assert if game load failed 2023-12-29 00:18:04 +01:00
EmuScreen.h Fix a bunch of edge cases 2023-12-11 15:58:08 +01:00
GameInfoCache.cpp Get rid of more unnecessary uses of ManagedTexture 2023-12-12 23:13:45 +01:00
GameInfoCache.h Get rid of more unnecessary uses of ManagedTexture 2023-12-12 23:13:45 +01:00
GamepadEmu.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
GamepadEmu.h add empty shape to custom keys 2023-11-03 16:44:08 +01:00
GameScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
GameScreen.h Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
GameSettingsScreen.cpp Reduce the minimum for the analog trigger threshold 2023-12-28 15:38:02 +01:00
GameSettingsScreen.h Move the new driver choice to Developer Tools 2023-12-14 16:34:55 +01:00
GPUDriverTestScreen.cpp Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
GPUDriverTestScreen.h Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
InstallZipScreen.cpp
InstallZipScreen.h
JoystickHistoryView.cpp
JoystickHistoryView.h
MainScreen.cpp Add reload button to GameBrowser. Fix assert if game load failed 2023-12-29 00:18:04 +01:00
MainScreen.h Remote disc streaming: Add an option for a "Remote" tab on the main screen 2023-12-28 18:58:47 +01:00
MemStickScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
MemStickScreen.h [GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params 2023-12-14 14:23:31 +03:00
MiscScreens.cpp Load savestate screenshots in the background 2023-12-13 12:07:23 +01:00
MiscScreens.h Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
NativeApp.cpp Add setting to configure simulated key-up delay for mouse wheel events 2023-12-20 11:39:37 +01:00
OnScreenDisplay.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
OnScreenDisplay.h Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
PauseScreen.cpp Allow unpausing with keys bound to pause. 2023-12-20 16:55:39 +01:00
PauseScreen.h Allow unpausing with keys bound to pause. 2023-12-20 16:55:39 +01:00
ProfilerDraw.cpp
ProfilerDraw.h
PSPNSApplicationDelegate.h
PSPNSApplicationDelegate.mm Change global UI messages to use an enum instead of strings. 2023-09-30 11:37:02 +02:00
RemoteISOScreen.cpp Remote ISO: Add working support for streaming CHD files over the network 2023-12-29 13:34:22 +01:00
RemoteISOScreen.h Remote disc streaming: Add an option for a "Remote" tab on the main screen 2023-12-28 18:58:47 +01:00
ReportScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
ReportScreen.h Implement running the game in the background on the pause screen. Fix some bugs. 2023-12-11 12:41:44 +01:00
RetroAchievementScreens.cpp RetroAchievements: Finish the Challenge->Hardcore rename 2023-12-03 16:41:29 +01:00
RetroAchievementScreens.h Change global UI messages to use an enum instead of strings. 2023-09-30 11:37:02 +02:00
SavedataScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
SavedataScreen.h Change global UI messages to use an enum instead of strings. 2023-09-30 11:37:02 +02:00
Store.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
Store.h [GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params 2023-12-14 14:23:31 +03:00
TabbedDialogScreen.cpp [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
TabbedDialogScreen.h Change global UI messages to use an enum instead of strings. 2023-09-30 11:37:02 +02:00
Theme.cpp IniFile: Store sections in unique_ptrs, instead of directly. 2023-08-13 13:41:43 +02:00
Theme.h
TiltAnalogSettingsScreen.cpp Tilt: Make the deadzone circular, in addition to the inverse (low end radius). 2023-12-12 17:55:13 +01:00
TiltAnalogSettingsScreen.h Remove the last use of accelerometer axis events (calibration) 2023-09-27 11:33:40 +02:00
TouchControlLayoutScreen.cpp
TouchControlLayoutScreen.h
TouchControlVisibilityScreen.cpp
TouchControlVisibilityScreen.h
UI.vcxproj Move the debug overlay rendering out from EmuScreen into DebugOverlay.cpp 2023-08-02 14:58:22 +02:00
UI.vcxproj.filters Move the debug overlay rendering out from EmuScreen into DebugOverlay.cpp 2023-08-02 14:58:22 +02:00