Add categories for control bindings

This commit is contained in:
Henrik Rydgård 2023-12-20 16:20:26 +01:00
parent 2d4e59eb62
commit 9cb3d03098
7 changed files with 70 additions and 14 deletions

View file

@ -182,6 +182,16 @@ Point View::GetFocusPosition(FocusDirection dir) const {
}
}
Point CollapsibleHeader::GetFocusPosition(FocusDirection dir) const {
// Bias the focus position to the left.
switch (dir) {
case FOCUS_UP: return Point(bounds_.x + 50, bounds_.y + 2);
case FOCUS_DOWN: return Point(bounds_.x + 50, bounds_.y2() - 2);
default:
return View::GetFocusPosition(dir);
}
}
bool View::SetFocus() {
if (IsFocusMovementEnabled()) {
if (CanBeFocused()) {

View file

@ -468,7 +468,7 @@ public:
virtual bool IsViewGroup() const { return false; }
virtual bool ContainsSubview(const View *view) const { return false; }
Point GetFocusPosition(FocusDirection dir) const;
virtual Point GetFocusPosition(FocusDirection dir) const;
template <class T>
T *AddTween(T *t) {
@ -871,6 +871,8 @@ public:
void GetContentDimensionsBySpec(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert, float &w, float &h) const override;
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
Point GetFocusPosition(FocusDirection dir) const override;
void SetHasSubitems(bool hasSubItems) { hasSubItems_ = hasSubItems; }
private:
bool hasSubItems_ = true;

View file

@ -1186,9 +1186,7 @@ CollapsibleSection::CollapsibleSection(const std::string &title, LayoutParams *l
heading_->OnClick.Add([=](UI::EventParams &) {
// Change the visibility of all children except the first one.
// Later maybe try something more ambitious.
for (size_t i = 1; i < views_.size(); i++) {
views_[i]->SetVisibility(open_ ? V_VISIBLE : V_GONE);
}
UpdateVisibility();
return UI::EVENT_DONE;
});
}
@ -1198,4 +1196,10 @@ void CollapsibleSection::Update() {
heading_->SetHasSubitems(views_.size() > 1);
}
void CollapsibleSection::UpdateVisibility() {
for (size_t i = 1; i < views_.size(); i++) {
views_[i]->SetVisibility(open_ ? V_VISIBLE : V_GONE);
}
}
} // namespace UI

View file

@ -327,7 +327,13 @@ public:
void Update() override;
void SetOpen(bool open) {
open_ = open;
UpdateVisibility();
}
private:
void UpdateVisibility();
bool open_ = true;
CollapsibleHeader *heading_;
};

View file

@ -399,9 +399,13 @@ const KeyMap_IntStrPair psp_button_names[] = {
{VIRTKEY_AXIS_Y_MIN, "An.Down"},
{VIRTKEY_AXIS_X_MIN, "An.Left"},
{VIRTKEY_AXIS_X_MAX, "An.Right"},
{VIRTKEY_ANALOG_LIGHTLY, "Analog limiter"},
{VIRTKEY_ANALOG_ROTATE_CW, "Rotate Analog (CW)"},
{VIRTKEY_ANALOG_ROTATE_CCW, "Rotate Analog (CCW)"},
{VIRTKEY_ANALOG_LIGHTLY, "Analog limiter"},
{VIRTKEY_RAPID_FIRE, "RapidFire"},
{VIRTKEY_AXIS_SWAP, "AxisSwap"},
{VIRTKEY_FASTFORWARD, "Fast-forward"},
{VIRTKEY_SPEED_TOGGLE, "SpeedToggle"},
{VIRTKEY_SPEED_CUSTOM1, "Alt speed 1"},
@ -421,20 +425,13 @@ const KeyMap_IntStrPair psp_button_names[] = {
{VIRTKEY_TOGGLE_FULLSCREEN, "Toggle Fullscreen"},
#endif
{VIRTKEY_AXIS_RIGHT_Y_MAX, "RightAn.Up"},
{VIRTKEY_AXIS_RIGHT_Y_MIN, "RightAn.Down"},
{VIRTKEY_AXIS_RIGHT_X_MIN, "RightAn.Left"},
{VIRTKEY_AXIS_RIGHT_X_MAX, "RightAn.Right"},
{VIRTKEY_OPENCHAT, "OpenChat" },
{VIRTKEY_AXIS_SWAP, "AxisSwap"},
{VIRTKEY_DEVMENU, "DevMenu"},
{VIRTKEY_TEXTURE_DUMP, "Texture Dumping"},
{VIRTKEY_TEXTURE_REPLACE, "Texture Replacement"},
{VIRTKEY_SCREENSHOT, "Screenshot"},
{VIRTKEY_MUTE_TOGGLE, "Mute toggle"},
{VIRTKEY_ANALOG_ROTATE_CW, "Rotate Analog (CW)"},
{VIRTKEY_ANALOG_ROTATE_CCW, "Rotate Analog (CCW)"},
#ifdef OPENXR
{VIRTKEY_VR_CAMERA_ADJUST, "VR camera adjust"},
@ -449,6 +446,11 @@ const KeyMap_IntStrPair psp_button_names[] = {
{VIRTKEY_TOGGLE_WLAN, "Toggle WLAN"},
{VIRTKEY_EXIT_APP, "Exit App"},
{VIRTKEY_AXIS_RIGHT_Y_MAX, "RightAn.Up"},
{VIRTKEY_AXIS_RIGHT_Y_MIN, "RightAn.Down"},
{VIRTKEY_AXIS_RIGHT_X_MIN, "RightAn.Left"},
{VIRTKEY_AXIS_RIGHT_X_MAX, "RightAn.Right"},
{CTRL_HOME, "Home"},
{CTRL_HOLD, "Hold"},
{CTRL_WLAN, "Wlan"},

View file

@ -275,13 +275,40 @@ void ControlMappingScreen::CreateViews() {
root_->Add(rightScroll_);
std::vector<KeyMap::KeyMap_IntStrPair> mappableKeys = KeyMap::GetMappableKeys();
struct Cat {
const char *catName;
int firstKey;
bool openByDefault;
};
// Category name, first input from psp_button_names.
static const Cat cats[] = {
{"Standard PSP controls", CTRL_UP, true},
{"Control modifiers", VIRTKEY_ANALOG_ROTATE_CW, true},
{"Emulator controls", VIRTKEY_FASTFORWARD, true},
{"Extended PSP controls", VIRTKEY_AXIS_RIGHT_Y_MAX, false},
};
int curCat = -1;
CollapsibleSection *curSection = nullptr;
for (size_t i = 0; i < mappableKeys.size(); i++) {
SingleControlMapper *mapper = rightColumn->Add(
if (curCat < (int)ARRAY_SIZE(cats) && mappableKeys[i].key == cats[curCat + 1].firstKey) {
if (curCat >= 0 && !cats[curCat].openByDefault) {
curSection->SetOpen(false);
}
curCat++;
curSection = rightColumn->Add(new CollapsibleSection(km->T(cats[curCat].catName)));
curSection->SetSpacing(6.0f);
}
SingleControlMapper *mapper = curSection->Add(
new SingleControlMapper(mappableKeys[i].key, mappableKeys[i].name, screenManager(),
new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
mapper->SetTag(StringFromFormat("KeyMap%s", mappableKeys[i].name));
mappers_.push_back(mapper);
}
if (curCat >= 0 && curSection && !cats[curCat].openByDefault) {
curSection->SetOpen(false);
}
keyMapGeneration_ = KeyMap::g_controllerMapGeneration;
}

View file

@ -36,7 +36,10 @@ class SingleControlMapper;
class ControlMappingScreen : public UIDialogScreenWithGameBackground {
public:
explicit ControlMappingScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
explicit ControlMappingScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {
categoryToggles_[0] = true;
categoryToggles_[1] = true;
}
const char *tag() const override { return "ControlMapping"; }
protected:
@ -51,6 +54,8 @@ private:
UI::ScrollView *rightScroll_ = nullptr;
std::vector<SingleControlMapper *> mappers_;
int keyMapGeneration_ = -1;
bool categoryToggles_[10]{};
};
class KeyMappingNewKeyDialog : public PopupScreen {