ppsspp/GPU/Debugger/Debugger.h
2024-12-17 12:02:24 +01:00

51 lines
1.3 KiB
C++

// Copyright (c) 2018- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string_view>
#include <vector>
#include <string>
#include "Common/CommonTypes.h"
namespace GPUDebug {
enum class BreakNext {
NONE,
OP,
DRAW,
TEX,
NONTEX,
FRAME,
VSYNC,
PRIM,
CURVE,
BLOCK_TRANSFER,
DEBUG_RUN, // This is just running as normal, but with debug instrumentation.
COUNT,
};
enum class NotifyResult {
Execute,
Skip,
Break
};
const char *BreakNextToString(GPUDebug::BreakNext next);
bool ParsePrimRanges(std::string_view rule, std::vector<std::pair<int, int>> *output);
} // namespace