// Copyright (c) 2018- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include #include "Common/CommonTypes.h" namespace GPUDebug { enum class BreakNext { NONE, OP, DRAW, TEX, NONTEX, FRAME, VSYNC, PRIM, CURVE, BLOCK_TRANSFER, DEBUG_RUN, // This is just running as normal, but with debug instrumentation. COUNT, }; enum class NotifyResult { Execute, Skip, Break }; const char *BreakNextToString(GPUDebug::BreakNext next); bool ParsePrimRanges(std::string_view rule, std::vector> *output); } // namespace