ppsspp/GPU/GLES
2013-03-26 15:36:13 +08:00
..
DisplayListInterpreter.cpp Respect the size of the current FBO when drawing. Some cleanup. 2013-03-16 00:40:37 +01:00
DisplayListInterpreter.h Make un-buffered rendering much smarter, removing flicker. 2013-03-03 13:00:21 +01:00
FragmentShaderGenerator.cpp minor cleanup only 2013-03-25 22:57:40 +08:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Fix scissor rectangle being one pixel too small. 2013-03-16 08:54:39 +01:00
Framebuffer.h Respect the size of the current FBO when drawing. Some cleanup. 2013-03-16 00:40:37 +01:00
IndexGenerator.cpp Cleanup IndexGenerator 2013-03-24 11:36:56 +01:00
IndexGenerator.h Cleanup IndexGenerator 2013-03-24 11:36:56 +01:00
ShaderManager.cpp Add some OpenGL related reporting errors. 2013-03-24 09:45:43 -07:00
ShaderManager.h Add u_colormask and use it in enableColorTest 2013-02-25 05:45:35 +08:00
StateMapping.cpp Add glstate.dither.disable() 2013-03-26 15:36:13 +08:00
StateMapping.h Fix aspect ratio in unbuffered mode 2013-03-15 21:22:17 +01:00
TextureCache.cpp Add some OpenGL related reporting errors. 2013-03-24 09:45:43 -07:00
TextureCache.h Some work toward better FBO handling. Fixes some things, breaks some things.. 2013-02-21 21:37:19 +01:00
TransformPipeline.cpp Add some OpenGL related reporting errors. 2013-03-24 09:45:43 -07:00
TransformPipeline.h Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones. 2013-03-24 12:28:42 +01:00
VertexDecoder.cpp Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones. 2013-03-24 12:28:42 +01:00
VertexDecoder.h Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones. 2013-03-24 12:28:42 +01:00
VertexShaderGenerator.cpp warning fixes 2013-03-22 19:59:16 +01:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00