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DisplayListInterpreter.cpp
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Respect the size of the current FBO when drawing. Some cleanup.
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2013-03-16 00:40:37 +01:00 |
DisplayListInterpreter.h
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Make un-buffered rendering much smarter, removing flicker.
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2013-03-03 13:00:21 +01:00 |
FragmentShaderGenerator.cpp
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minor cleanup only
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2013-03-25 22:57:40 +08:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Fix scissor rectangle being one pixel too small.
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2013-03-16 08:54:39 +01:00 |
Framebuffer.h
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Respect the size of the current FBO when drawing. Some cleanup.
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2013-03-16 00:40:37 +01:00 |
IndexGenerator.cpp
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Cleanup IndexGenerator
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2013-03-24 11:36:56 +01:00 |
IndexGenerator.h
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Cleanup IndexGenerator
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2013-03-24 11:36:56 +01:00 |
ShaderManager.cpp
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Add some OpenGL related reporting errors.
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2013-03-24 09:45:43 -07:00 |
ShaderManager.h
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Add u_colormask and use it in enableColorTest
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2013-02-25 05:45:35 +08:00 |
StateMapping.cpp
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Add glstate.dither.disable()
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2013-03-26 15:36:13 +08:00 |
StateMapping.h
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Fix aspect ratio in unbuffered mode
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2013-03-15 21:22:17 +01:00 |
TextureCache.cpp
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Add some OpenGL related reporting errors.
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2013-03-24 09:45:43 -07:00 |
TextureCache.h
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Some work toward better FBO handling. Fixes some things, breaks some things..
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2013-02-21 21:37:19 +01:00 |
TransformPipeline.cpp
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Add some OpenGL related reporting errors.
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2013-03-24 09:45:43 -07:00 |
TransformPipeline.h
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Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones.
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2013-03-24 12:28:42 +01:00 |
VertexDecoder.cpp
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Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones.
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2013-03-24 12:28:42 +01:00 |
VertexDecoder.h
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Cache vertex decoders. No big boost now, but opens for optimizing them more, and lets us keep stats of the most common ones.
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2013-03-24 12:28:42 +01:00 |
VertexShaderGenerator.cpp
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warning fixes
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2013-03-22 19:59:16 +01:00 |
VertexShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |