ppsspp/GPU/Common
Henrik Rydgård 7e8a94e7de
Merge pull request #14366 from unknownbrackets/shader-errors
Fix some shader errors from reporting
2021-04-11 08:09:09 +02:00
..
DepalettizeShaderCommon.cpp GLES: Always use fragColor0 on GL 3.0+. 2021-04-10 16:26:39 -07:00
DepalettizeShaderCommon.h Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. 2020-11-04 09:18:35 +01:00
DrawEngineCommon.cpp Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
DrawEngineCommon.h More work on detangling the concepts and making things make more sense. 2020-11-08 13:14:23 +01:00
FragmentShaderGenerator.cpp GPU: Avoid switch on uint. 2021-04-10 14:01:33 -07:00
FragmentShaderGenerator.h Apple driver bug workaround. See issue #13451 2020-12-16 14:39:08 +01:00
FramebufferManagerCommon.cpp Debugger: Include framebuffer in framebuf pack tag. 2021-04-03 18:11:44 -07:00
FramebufferManagerCommon.h Assorted drive-by code cleanup 2020-12-13 00:20:47 +01:00
GPUDebugInterface.cpp GPU: Rotate screenshot framebuffer per display. 2021-02-19 22:57:34 -08:00
GPUDebugInterface.h GPU: Rotate screenshot framebuffer per display. 2021-02-19 22:57:34 -08:00
GPUStateUtils.cpp GPU: Respect stencil write mask for 5551 buffers. 2021-01-24 15:54:13 -08:00
GPUStateUtils.h Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp GPU: Stop using Off as terminator for postshaders. 2021-04-10 18:35:23 -07:00
PostShader.h Vulkan: Allow tex shaders to specify a max scale. 2021-01-28 01:03:02 -08:00
PresentationCommon.cpp GPU: Stop using Off as terminator for postshaders. 2021-04-10 18:35:23 -07:00
PresentationCommon.h More shadergen work 2020-11-08 11:32:53 +01:00
ReinterpretFramebuffer.cpp Some GLSL compilers are very particular about the sign of shift operands.. 2021-02-12 15:06:44 +01:00
ReinterpretFramebuffer.h More shadergen work 2020-11-08 11:32:53 +01:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderId.cpp GPU: Revert stencil discard workaround change. 2021-02-23 19:39:01 -08:00
ShaderId.h GPU: Correct shader gen with weights as floats. 2021-01-10 08:52:28 -08:00
ShaderUniforms.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
ShaderUniforms.h Remove superfluous variable from uniform buffer 2020-12-03 09:13:46 +01:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp GPU: Normalize 0 to 1 always in software lighting. 2021-02-27 23:51:45 -08:00
SoftwareTransformCommon.h Vulkan: Match safe size behavior on all backends. 2020-05-23 00:25:39 -07:00
SplineCommon.cpp CMake: Correct build on Windows. 2021-02-15 06:09:12 -08:00
SplineCommon.h GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp Further std::string removal 2021-03-13 17:55:07 +01:00
TextureCacheCommon.h GPU: Look up replaced filtering options. 2021-02-27 17:17:21 -08:00
TextureDecoder.cpp Build: Explicitly include ppsspp_config.h. 2021-03-02 21:04:03 -08:00
TextureDecoder.h Replacement: Read in texture filtering overrides. 2021-02-27 17:16:16 -08:00
TextureDecoderNEON.cpp Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
TextureDecoderNEON.h GPU: Remove neon xxhash implementation. 2020-08-27 20:31:09 -07:00
TextureScalerCommon.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
TextureScalerCommon.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
VertexDecoderArm.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
VertexDecoderArm64.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
VertexDecoderCommon.cpp Build: More consistently avoid _M_ defines. 2021-03-02 21:49:21 -08:00
VertexDecoderCommon.h Build: Remove "fake" vertex decoder jit. 2021-03-20 17:06:21 -07:00
VertexDecoderX86.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
VertexShaderGenerator.cpp Fix bug in vertex shader generator. See #14260. 2021-03-05 12:32:06 +01:00
VertexShaderGenerator.h Apple driver bug workaround. See issue #13451 2020-12-16 14:39:08 +01:00