GPU: Revert stencil discard workaround change.

This reverts commit 0640ebb22d.

Apparently caused more problems than it solved.
This commit is contained in:
Unknown W. Brackets 2021-02-23 19:39:01 -08:00
parent a64737f7fd
commit 579482320d

View file

@ -319,7 +319,7 @@ void ComputeFragmentShaderID(FShaderID *id_out, const Draw::Bugs &bugs) {
if (g_Config.bVendorBugChecksEnabled) {
if (bugs.Has(Draw::Bugs::NO_DEPTH_CANNOT_DISCARD_STENCIL)) {
id.SetBit(FS_BIT_NO_DEPTH_CANNOT_DISCARD_STENCIL, !IsStencilTestOutputDisabled() && (!gstate.isDepthTestEnabled() || !gstate.isDepthWriteEnabled()));
id.SetBit(FS_BIT_NO_DEPTH_CANNOT_DISCARD_STENCIL, !IsStencilTestOutputDisabled() && !gstate.isDepthWriteEnabled());
}
}
}