ppsspp/Common/GPU/Vulkan
Henrik Rydgård 692048fb8b VK: Separate layout transitions from renderpasses again.
According to sage advice from themaister, this is just unnecessary overengineering.

Having them separate reduces the size of the renderpass key - we might be able to just
change that to an array lookup again. Will also make it easier to in the future add
depth-less render passes.
2020-10-11 11:06:54 +02:00
..
thin3d_vulkan.cpp Remove the USE_GENERAL_LAYOUT_FOR* debug defines. 2020-10-11 11:06:54 +02:00
VulkanContext.cpp Remove the USE_GENERAL_LAYOUT_FOR* debug defines. 2020-10-11 11:06:54 +02:00
VulkanContext.h Remove the USE_GENERAL_LAYOUT_FOR* debug defines. 2020-10-11 11:06:54 +02:00
VulkanDebug.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanDebug.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanImage.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanImage.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanLoader.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanLoader.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanMemory.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanMemory.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanQueueRunner.cpp VK: Separate layout transitions from renderpasses again. 2020-10-11 11:06:54 +02:00
VulkanQueueRunner.h VK: Separate layout transitions from renderpasses again. 2020-10-11 11:06:54 +02:00
VulkanRenderManager.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanRenderManager.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00