ppsspp/Common/GPU
Henrik Rydgård 692048fb8b VK: Separate layout transitions from renderpasses again.
According to sage advice from themaister, this is just unnecessary overengineering.

Having them separate reduces the size of the renderpass key - we might be able to just
change that to an array lookup again. Will also make it easier to in the future add
depth-less render passes.
2020-10-11 11:06:54 +02:00
..
D3D9 Complete the eradication of D3DX9 compiler loader 2020-10-05 00:13:29 +02:00
D3D11 Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
OpenGL Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
Vulkan VK: Separate layout transitions from renderpasses again. 2020-10-11 11:06:54 +02:00
DataFormat.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
thin3d.cpp Fix Qt build by simply moving the offending file to the native project. No idea why Qt include paths only work there. 2020-10-05 10:36:57 +02:00
thin3d.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
thin3d_create.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00