A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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.github Merge pull request #19371 from fjtrujy/master 2024-08-24 16:57:01 -06:00
android Add to the rest of the build systems 2025-01-04 18:03:44 +01:00
assets Update Language ID (#19787) 2025-01-01 11:35:30 +01:00
cmake
Common Delete dead code from Utf8.cpp 2025-01-04 13:29:42 +01:00
Core Add header to sceNetInet and audit hleLogError calls for SetLastError. 2025-01-04 17:56:58 +01:00
dx9sdk@f481ecb043 Bump dx9sdk submodule 2024-09-18 21:34:05 +02:00
ext sceNetInet and sceNetResolver support. 2025-01-04 17:28:36 +01:00
ffmpeg@82049cca2e
GPU Implement the low-quality depth raster mode, default to it on Android/iOS. 2024-12-31 11:19:38 +01:00
gradle/wrapper Update gradle 2024-10-10 09:16:21 +02:00
headless Rework the log manager to be more robust 2024-12-16 12:33:58 +01:00
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Tools Enable software depth raster for Wipeout, Midnight Club LA, Resistance. 2024-12-22 10:48:46 +01:00
UI UI fixes: Rework savedata manager a bit, default keyboard focus to Cancel in confirmation dialogs (#19771) 2024-12-28 10:36:05 +01:00
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.gitignore Add the base IMGUI code, including a Vulkan backend that we'll convert to thin3d 2024-11-04 23:14:37 +01:00
.gitlab-ci.yml libretro osx: use default tags for selecting CI builder 2024-10-10 08:53:43 -04:00
.gitmodules Initial build setup for including lua 2024-11-05 11:20:43 +01:00
.ycm_extra_conf.py
appveyor.yml
asciifont_atlasscript.txt
b-appstore.sh
b.sh Add NO_MMAP flag in the compilation scripts 2024-07-29 17:54:06 +02:00
build.gradle Bump the gradle plugin version again 2024-11-26 10:35:28 +01:00
build_ppgeatlas.sh
buildatlas.sh
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copyrelease.sh
Dockerfile Using latest sdl2 version 2024-07-19 00:23:09 +02:00
font_atlasscript.txt
git-version.cmake
gradle.properties Add config save/load for imdebugger, move the imgui.ini to PSP/SYSTEM 2024-11-27 09:15:03 +01:00
gradlew
gradlew.bat
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LICENSE.TXT
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notinstalled.txt
ppge_atlasscript.txt
ppsspp.desktop.in
ppsspp.iss
ppsspp_config.h
README.md Update README.md for 1.18.1 2024-11-04 17:13:09 +01:00
settings.gradle
tesselationhwON-mesa3drun.sh
test.py
ui_atlasscript.txt

PPSSPP - a fast and portable PSP emulator

Created by Henrik Rydgård

Additional code by many contributors, see the Credits screen

Originally released under the GPL 2.0 (and later) in November 2012

Official website: https://www.ppsspp.org/

Discord: https://discord.gg/5NJB6dD

No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.

To contribute, see the development page. Help testing, investigating, or fixing is always welcome. See the list of issues.

For the latest source code, see our GitHub page.

For documentation of all kinds (usage, reference, development), see the documentation on the main website

For build instructions and other development tutorials, see the wiki.

To download fresh development builds for Android, Windows and Mac, go to the /devbuilds page

For game compatibility, see community compatibility feedback.

What's new in 1.18.1

  • Crashfix in PBP reader (#19580)
  • Fix minor theme issue in the Homebrew Store (#19582)

What's new in 1.18

What's new in 1.17.1

  • Fixed green rendering errors on some PowerVR GPUs (#18781)
  • Release all held keys on pause to avoid "stuck keys" after unpausing or in run-behind-pause (#18786)
  • UI fixes (#18785)
  • Update libchdr with zstd support, warn the user about bad CHDs (#18824, #18803)
  • Add workaround for AdHoc mode in Resistance (#18821)
  • Fix graphics in Tokimeki Memorial 4 (#18822)
  • Fix crash in UFC 2010 on Mali GPUs (#18813)
  • Temporarily disable MSAA on Adreno GPUs due to crashing (#18819)
  • Fixed some crashes and optimized the game metadata cache (#18794, #18775)
  • Additional crashfixes and similar (#18777, #18779, #18823)
  • Fixed playback of frame dumps with Vulkan (#18793)
  • Volume slider added for RetroAchievements sounds (#18772)

What's new in 1.17

  • Rendering performance and fixes
    • Fix for very old rendering issue in Tokimeki Memorial 4 (#18650) (didn't quite work, see 1.17.1)
    • Performance improvement in Tactics Ogre by avoiding a readback (#18599)
    • Cull small draws that are quick to check that they are offscreen (#18446)
    • Assorted optimizations (#18586, #18573, #18476, #18413, #18416, #18219)
    • Fix HUD in Tiger Woods 06 (#18554)
    • Adrenotools support added - you can now load custom Vulkan drivers on Adreno (#18532, #18548, #18699)
    • Fix rendering with bad Z parameters, fixes homebrew Zig example (#18535)
    • Fix Z problem in Hayate no Gotoku!! Nightmare Paradise #18478
    • Fix frozen pitch meters in MLB games (#18484)
    • Enable MSAA on modern mobile devices (Vulkan-only) (#18472)
    • Fix video flicker in Naruto: Ultimate Ninja Heroes 2 (#18454)
  • UI
    • Track total time played per game (#18442)
    • When opening the pause menu, there's now an option to keep the game running behind the menu. This is enforced in multiplayer to avoid inadvertent desyncs (#18517, #18515)
  • ISO loading improvements
    • The CHD file format is now fully supported (use chdman createdvd!), including with Remote ISO and Retroachievements
    • Improvements to remote ISO: optional tab on home screen, can now share whole folders (#18627, #18639, #18640, #18631, #18632, #18633,)
  • Controller and touchscreen fixes
    • More control bindings, organize into categories (#18635, #18589)
    • Fix inverse deadzone (low end) for joystick input
    • Fix analog deadzones for XInput controllers (#18407)
    • Improved tilt control further (#18533)
    • Mouse input supported on Android (#18551, #18473)
    • Customizable threshold for analog-trigger to button-press mapping, customizable delay for mouse-scroll key-up (#18621, #18585)
    • Make it work better to bind an analog stick to four buttons, useful for camera control in some games
    • Can now unpause with the key you bound to pause (#18591)
  • Other fixes and updates
    • More work on the IR JITs (#18234, #18235, #18228, #18227, #18226, many more)
    • Moving the memstick directory on Android is now faster and safer #18744
    • Workaround problems in Add Doko Demo Issho, Driver 76, Harukanaru Toki no Naka, Ace Combat by slowing down the emulated UMD drive to match reality better (#18436, #18445)
    • VR: Quest 3 rendering issues fixed (#18677)
    • Various bugfixes in texture replacement (#18638, #18610, #18519, #18466, #18747)
    • RetroAchievements: Rich presence, renamed Challenge Mode back to the recommended Hardcore Mode, various error handling improvements, configure per game (#18468, #18651, #18488, #18428, #18425)
    • HLE: Slice large-and-slow memcpy/memset operations, can help with some stalls. (#18560)
    • Other various minor fixes and optimizations (#18558, #18555, #18538, #18529, #18450, #18314, #18233, #18678, #18749, #18736, #18704)
    • SoftGPU fixes (#18362)
    • Fixed international fonts on Steam Deck (#18732, #18734)
    • GoExplore (GPS app) now starts up and allows navigation (#18665, #18666, #18668, #18669)
    • SDL: Improve input latency in Vulkan mode by running rendering on a separate thread (#18268)
    • Assorted multiplayer fixes (#18435)
    • Support for emulating the infrared port of the original PSP through sceSircs (#18684)