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It works after the move, on Windows and Android at least. Deletes the D3DX9 shader compiler loader, which was not used.
10 lines
231 B
C++
10 lines
231 B
C++
#pragma once
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#include "Common/GPU/OpenGL/GLCommon.h"
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#include "Common/GPU/DataFormat.h"
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namespace Draw {
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bool Thin3DFormatToFormatAndType(DataFormat fmt, GLuint &internalFormat, GLuint &format, GLuint &type, int &alignment);
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}
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