.. |
DataFormatGL.cpp
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
DataFormatGL.h
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
gl3stub.c
|
Build: Remove IOS define.
|
2021-03-02 21:04:03 -08:00 |
gl3stub.h
|
Build: Remove IOS define.
|
2021-03-02 21:04:03 -08:00 |
GLCommon.h
|
Build: Remove IOS define.
|
2021-03-02 21:04:03 -08:00 |
GLDebugLog.cpp
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
GLDebugLog.h
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
GLFeatures.cpp
|
Build: Remove IOS define.
|
2021-03-02 21:04:03 -08:00 |
GLFeatures.h
|
GL: Detect Apple GPUs as a category
|
2020-12-14 22:10:18 +01:00 |
GLQueueRunner.cpp
|
GLES: Always use fragColor0 on GL 3.0+.
|
2021-04-10 16:26:39 -07:00 |
GLQueueRunner.h
|
Get shader color write masking going on all backends.
|
2020-11-08 23:45:47 +01:00 |
GLRenderManager.cpp
|
Build: Remove IOS define.
|
2021-03-02 21:04:03 -08:00 |
GLRenderManager.h
|
Global: Cleanup class init order warnings.
|
2021-02-15 11:59:45 -08:00 |
GLSLProgram.cpp
|
Move remaining FileUtil functions into the File namespace.
|
2021-04-25 20:38:22 +02:00 |
GLSLProgram.h
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
thin3d_gl.cpp
|
Draw: Optimize GL A1R5G5B5 conversion.
|
2021-05-01 11:20:05 -07:00 |