ppsspp/GPU/Directx9
Henrik Rydgard a9b010b0cd Add a basic debug console UI to the devmenu that shows some log scrollback and has a little command line.
Useful for debugging on non-Windows in the future. For now non-mobile only (although may lift that restriction later)
2015-01-05 01:25:23 +01:00
..
helper dx9: Don't force alpha to 1. 2014-12-30 13:18:36 -08:00
FramebufferDX9.cpp Add a basic debug console UI to the devmenu that shows some log scrollback and has a little command line. 2015-01-05 01:25:23 +01:00
FramebufferDX9.h dx9: Take screenshots (fixes #7197.) 2014-12-20 08:31:56 -08:00
GPU_DX9.cpp Assert state on first frame. 2014-12-30 15:26:16 -08:00
GPU_DX9.h dx9: Take screenshots (fixes #7197.) 2014-12-20 08:31:56 -08:00
PixelShaderGeneratorDX9.cpp d3d9: Emulate some logic ops with blending. 2014-09-23 21:13:47 -07:00
PixelShaderGeneratorDX9.h d3d9: Add stencil and blend replacement helpers. 2014-09-21 10:56:54 -07:00
ShaderManagerDX9.cpp Port over the fog NaN/inf fixes from OpenGL to Direct3D. Fixes skies in Outrun and probably a few other things 2014-12-22 00:48:16 +01:00
ShaderManagerDX9.h d3d9: Update some not-yet-used ps uniforms. 2014-09-21 10:41:44 -07:00
SplineDX9.cpp [spline/bezier]Fix the remains of differences between dx9 and opengl. 2014-12-16 22:27:45 +09:00
StateMappingDX9.cpp dx9: Compensate for viewport w/h adjustments. 2014-12-18 22:24:47 -08:00
StateMappingDX9.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
StencilBufferDX9.cpp Some more GetPointer cleanup 2014-10-19 23:19:51 +02:00
TextureCacheDX9.cpp dx9: Only use anisotropic when filter was linear. 2014-12-30 15:28:55 -08:00
TextureCacheDX9.h Avoid killing textures unless we have several mb. 2014-12-21 17:00:55 -08:00
TextureScalerDX9.cpp Update to xBRZ 1.1. 2014-11-02 14:17:24 -08:00
TextureScalerDX9.h Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
TransformPipelineDX9.cpp Fix #6898 - buttons could disappear in non-buffered rendering 2015-01-04 18:00:59 +01:00
TransformPipelineDX9.h [spline/bezier]Fix the remains of differences between dx9 and opengl. 2014-12-16 22:27:45 +09:00
VertexShaderGeneratorDX9.cpp Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00
VertexShaderGeneratorDX9.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00