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dx9: Don't force alpha to 1.
This was removed from GLES also. Depal ends up using this shader for flipped blits, and it screws up alpha.
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@ -35,7 +35,6 @@ static const char * pscode =
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"};\n"
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"float4 main( PS_IN In ) : COLOR {\n"
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" float4 c = tex2D(s, In.Uv);\n"
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" c.a = 1.0f;\n"
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" return c;\n"
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"}\n";
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