ppsspp/GPU/Common
Henrik Rydgård 5d50d02227
Merge pull request #15894 from unknownbrackets/debugger
GE Debugger: Record only one flip if display framebuf not changed, step on vsync
2022-08-24 06:27:31 +02:00
..
DepalettizeShaderCommon.cpp Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
DepalettizeShaderCommon.h Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
Draw2D.cpp Vulkan: Very minor chnages after checking Best Practices with new validation layer 2022-08-23 23:55:53 +02:00
Draw2D.h Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
DrawEngineCommon.cpp GE Debugger: Fix crash on 0 count prim. 2022-08-14 16:17:04 -07:00
DrawEngineCommon.h Cleanup and testfixes 2022-08-03 13:34:59 +02:00
FragmentShaderGenerator.cpp Better checks for smoothed depal 2022-08-22 15:25:28 +02:00
FragmentShaderGenerator.h Implement 3D textures for D3D9 as well 2022-07-31 10:43:48 +02:00
FramebufferManagerCommon.cpp Merge pull request #15894 from unknownbrackets/debugger 2022-08-24 06:27:31 +02:00
FramebufferManagerCommon.h Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
GPUDebugInterface.cpp GPU: Rotate screenshot framebuffer per display. 2021-02-19 22:57:34 -08:00
GPUDebugInterface.h GE Debugger: Add option to auto flush. 2022-01-22 13:12:59 -08:00
GPUStateUtils.cpp GPU: Purify ConvertViewportAndScissor(). 2022-08-20 14:21:11 -07:00
GPUStateUtils.h GPU: Purify ConvertViewportAndScissor(). 2022-08-20 14:21:11 -07:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp Postshader: Avoid treating directories as files. 2022-05-25 20:04:47 -07:00
PostShader.h Switch texture scaling shaders to a fixed scale model, preparing for the next change. 2021-11-07 13:12:28 +01:00
PresentationCommon.cpp Fixes, state invalidation 2022-08-03 22:23:07 +02:00
PresentationCommon.h Display: Move core counters/stats to HW file. 2022-01-30 11:53:48 -08:00
ReinterpretFramebuffer.cpp Break out Draw2D in a class 2022-08-23 11:12:23 +02:00
ReinterpretFramebuffer.h Switch reinterpret shaders over to the Draw2D framework. 2022-08-23 11:12:23 +02:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h More renaming. Fix shader view for Vulkan 2022-08-22 12:30:51 +02:00
ShaderId.cpp Remove SmoothedDepal compat setting, instead detect the ramp directly. 2022-08-22 15:24:41 +02:00
ShaderId.h Remove SmoothedDepal compat setting, instead detect the ramp directly. 2022-08-22 15:24:41 +02:00
ShaderUniforms.cpp Give the mip bias its own uniform flag. 2022-07-31 10:43:48 +02:00
ShaderUniforms.h Initial implementation of 3D texturing through equal-size mips (see #6357) 2022-07-31 10:43:47 +02:00
SoftwareLighting.h
SoftwareTransformCommon.cpp Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen) 2022-06-11 11:22:29 +02:00
SoftwareTransformCommon.h GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
SplineCommon.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
SplineCommon.h GPU: Avoid spline crashes on bad data. 2022-01-01 16:40:59 -08:00
StencilCommon.cpp Rename VirtualFramebuffer->format to fb_format to line up with fb_address and fb_stride (fundamental parameters) 2022-08-23 08:37:44 +02:00
StencilCommon.h Switch to ShaderWriter. Works in OpenGL 2022-08-03 13:31:15 +02:00
TextureCacheCommon.cpp Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
TextureCacheCommon.h Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
TextureDecoder.cpp Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
TextureDecoder.h Fix regression with CLUT16 textures. See #12188 2022-04-24 00:43:15 +02:00
TextureScalerCommon.cpp Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
TextureScalerCommon.h GPU: Small scaling variable cleanup. 2022-07-30 18:18:51 -07:00
TextureShaderCommon.cpp Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
TextureShaderCommon.h Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
VertexDecoderArm.cpp ARM32: Remove a lot of non-NEON fallback paths 2022-04-13 11:44:55 +02:00
VertexDecoderArm64.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
VertexDecoderCommon.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
VertexDecoderCommon.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
VertexDecoderX86.cpp vertexjit: Optimize 5551 read a bit on x86/x64. 2021-11-25 19:23:59 -08:00
VertexShaderGenerator.cpp Mali driver bug workaround for driver 32+. 2022-07-17 22:53:10 +02:00
VertexShaderGenerator.h GPU: Restore rotation handling in sw transform. 2021-10-30 18:22:53 -07:00