ppsspp/GPU
Henrik Rydgard 5bdb9e976b Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
Fixes MotoGP while also, in effect, committing #3859.
Removes the horrifying ramDisplayFramebufferPtr hack.
2013-09-21 18:53:55 +02:00
..
Common Missing comma at the end of line 2013-09-19 19:32:53 +08:00
Directx9 Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them. 2013-09-21 18:53:55 +02:00
GLES Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them. 2013-09-21 18:53:55 +02:00
Null Don't ignore the low bits of the framebuf pointer. 2013-09-07 02:01:01 -07:00
Software Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Reformat and use enum for GETextureFiltering 2013-09-04 16:54:25 +08:00
GeDisasm.cpp Don't ignore the low bits of the framebuf pointer. 2013-09-07 02:01:01 -07:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
GPU.vcxproj.filters Update bufw handling in all gpus. 2013-09-15 21:27:13 -07:00
GPUCommon.cpp Save the base address in signal calls. 2013-09-21 00:07:49 -07:00
GPUCommon.h Support save/restore of context on list run/finish. 2013-09-20 09:51:44 -07:00
GPUInterface.h Save the base address in signal calls. 2013-09-21 00:07:49 -07:00
GPUState.cpp Support save/restore of context on list run/finish. 2013-09-20 09:51:44 -07:00
GPUState.h Android buildfix. 2013-09-20 09:51:43 -07:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h GPU/Math3D: Add a 4x4 matrix class. 2013-07-29 22:49:19 +02:00