..
Common
Stub invalid vertex decoder colors to avoid crash.
2015-04-17 23:24:21 -07:00
Debugger
Add another GE cmd for skip tex in debugger.
2015-02-21 18:09:53 -08:00
Directx9
Include texture size in cache key.
2015-04-18 12:42:13 -07:00
GLES
Include texture size in cache key.
2015-04-18 12:42:13 -07:00
Null
Add block transfer to null gpu.
2014-08-30 22:14:58 -07:00
Software
Allow clut load outside valid mem, fill with zero.
2015-04-12 22:38:17 -07:00
CMakeLists.txt
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
ge_constants.h
Switch to #pragma once in a few places.
2015-03-02 22:34:51 -08:00
GeDisasm.cpp
Disassemble the "continue previous" prim.
2015-02-01 01:21:28 -08:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.vcxproj
Consolidate the texture scaler code.
2015-04-08 22:52:49 +02:00
GPU.vcxproj.filters
Consolidate the texture scaler code.
2015-04-08 22:52:49 +02:00
GPUCommon.cpp
Read pending vertex data before exiting gpu loop.
2015-03-14 18:11:24 -07:00
GPUCommon.h
Read pending vertex data before exiting gpu loop.
2015-03-14 18:11:24 -07:00
GPUInterface.h
Avoid passing a GPUstate by value.
2015-01-17 18:21:04 -08:00
GPUState.cpp
Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
2014-09-08 23:10:23 +02:00
GPUState.h
Force clut address to align to 16.
2015-04-12 22:39:49 -07:00
Math3D.cpp
Don't use aligned loads in non-inlined funcs.
2014-03-23 12:09:17 -07:00
Math3D.h
Use SSE when generating spline normals.
2015-02-25 19:22:48 -08:00