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Stub invalid vertex decoder colors to avoid crash.
These values are invalid, but before we'd call a null pointer if we hit them. Should do tests to see what actual behavior is.
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parent
42bcea7b41
commit
327ca4c96e
2 changed files with 14 additions and 2 deletions
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@ -365,6 +365,11 @@ void VertexDecoder::Step_TcFloatPrescale() const {
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uv[1] = uvdata[1] * gstate_c.uv.vScale + gstate_c.uv.vOff;
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}
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void VertexDecoder::Step_ColorInvalid() const
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{
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// Do nothing. This is only here to prevent crashes.
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}
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void VertexDecoder::Step_Color565() const
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{
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u8 *c = decoded_ + decFmt.c0off;
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@ -762,7 +767,10 @@ static const StepFunction tcstep_through_RemasterToFloat[4] = {
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// TODO: Tc Morph
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static const StepFunction colstep[8] = {
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0, 0, 0, 0,
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0,
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&VertexDecoder::Step_ColorInvalid,
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&VertexDecoder::Step_ColorInvalid,
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&VertexDecoder::Step_ColorInvalid,
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&VertexDecoder::Step_Color565,
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&VertexDecoder::Step_Color5551,
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&VertexDecoder::Step_Color4444,
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@ -770,7 +778,10 @@ static const StepFunction colstep[8] = {
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};
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static const StepFunction colstep_morph[8] = {
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0, 0, 0, 0,
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0,
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&VertexDecoder::Step_ColorInvalid,
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&VertexDecoder::Step_ColorInvalid,
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&VertexDecoder::Step_ColorInvalid,
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&VertexDecoder::Step_Color565Morph,
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&VertexDecoder::Step_Color5551Morph,
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&VertexDecoder::Step_Color4444Morph,
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@ -493,6 +493,7 @@ public:
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void Step_TcU16ThroughDoubleToFloat() const;
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void Step_TcFloatThrough() const;
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void Step_ColorInvalid() const;
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void Step_Color4444() const;
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void Step_Color565() const;
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void Step_Color5551() const;
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