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Avoid unnecessary state changes and reduces the amount of OpenGL calls. It also puts all the interesting logic at the same place, reducing the complexity a little. |
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.. | ||
Android.mk | ||
Application.mk | ||
EmuScreen.cpp | ||
EmuScreen.h | ||
GamepadEmu.cpp | ||
GamepadEmu.h | ||
MenuScreens.cpp | ||
MenuScreens.h | ||
NativeApp.cpp | ||
ui_atlas.cpp | ||
ui_atlas.h | ||
UIShader.cpp | ||
UIShader.h |