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Avoid unnecessary state changes and reduces the amount of OpenGL calls. It also puts all the interesting logic at the same place, reducing the complexity a little. |
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.. | ||
.settings | ||
assets | ||
jni | ||
res | ||
source_assets | ||
src/org/ppsspp/ppsspp | ||
.classpath | ||
.gitignore | ||
.project | ||
ab.cmd | ||
ab.sh | ||
ad.sh | ||
android.toolchain.cmake | ||
AndroidManifest.xml | ||
atlasscript.txt | ||
build.sh | ||
build.xml | ||
buildassets.sh | ||
buildatlas.sh | ||
CMakeLists.txt | ||
custom_rules.xml | ||
macshaders.sh | ||
proguard-project.txt | ||
project.properties | ||
README.TXT |
First, build the C++ static library: > cd android > ./ab.sh Start Eclipse, import the android directory as an existing project Build and run. If you modify the C++ code, you need to rebuild the static library, of course. To get Eclipse to understand that you have in fact changed something if you haven't also changed any Java code, just add a space character to PPSSPPActivity.java, or right click the project and choose Refresh, and then relaunch the app on the device. A real Android device is strongly recommended for testing. Don't trust the emulator.