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helper
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dx9: Don't force alpha to 1.
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2014-12-30 13:18:36 -08:00 |
DepalettizeShaderDX9.cpp
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refactor: Get rid of gstate from depalshadercache
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2015-07-29 14:28:51 +02:00 |
DepalettizeShaderDX9.h
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refactor: Get rid of gstate from depalshadercache
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2015-07-29 14:28:51 +02:00 |
FramebufferDX9.cpp
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Reorganize all the gstate fetching in FramebufferCommon to one place
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2015-08-05 11:36:02 +02:00 |
FramebufferDX9.h
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GPU refactor: Move accesses to gstate out of leaf functions
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2015-08-05 01:03:49 +02:00 |
GPU_DX9.cpp
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Implement vertex shader depth rounding in DX9
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2015-08-26 16:07:40 +02:00 |
GPU_DX9.h
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Refactor: Even more getting rid of gstate access in the framebuffer manager.
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2015-08-05 12:13:14 +02:00 |
PixelShaderGeneratorDX9.cpp
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Minor cleanups in GPU
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2015-07-29 13:08:02 +02:00 |
PixelShaderGeneratorDX9.h
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Minor cleanups in GPU
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2015-07-29 13:08:02 +02:00 |
ShaderManagerDX9.cpp
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This makes slightly more sense than the last commit.
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2015-08-29 20:38:19 +02:00 |
ShaderManagerDX9.h
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Oops, didn't finish the D3D code
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2015-08-26 17:45:21 +02:00 |
StateMappingDX9.cpp
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This makes slightly more sense than the last commit.
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2015-08-29 20:38:19 +02:00 |
StateMappingDX9.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
StencilBufferDX9.cpp
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Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp.
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2015-04-08 22:52:46 +02:00 |
TextureCacheDX9.cpp
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refactor: Get rid of gstate from depalshadercache
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2015-07-29 14:28:51 +02:00 |
TextureCacheDX9.h
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
TextureScalerDX9.cpp
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TextureScalerDX9.h
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TransformPipelineDX9.cpp
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
TransformPipelineDX9.h
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More GPU cleaning, removing uses of GPUState.h where not needed.
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2015-07-29 12:37:49 +02:00 |
VertexShaderGeneratorDX9.cpp
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Adjust D3D depth calculations to get them to match OpenGL as close as I can get it.
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2015-08-29 17:43:09 +02:00 |
VertexShaderGeneratorDX9.h
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Oops, didn't finish the D3D code
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2015-08-26 17:45:21 +02:00 |