ppsspp/GPU/Directx9
2015-08-29 20:38:19 +02:00
..
helper dx9: Don't force alpha to 1. 2014-12-30 13:18:36 -08:00
DepalettizeShaderDX9.cpp refactor: Get rid of gstate from depalshadercache 2015-07-29 14:28:51 +02:00
DepalettizeShaderDX9.h refactor: Get rid of gstate from depalshadercache 2015-07-29 14:28:51 +02:00
FramebufferDX9.cpp Reorganize all the gstate fetching in FramebufferCommon to one place 2015-08-05 11:36:02 +02:00
FramebufferDX9.h GPU refactor: Move accesses to gstate out of leaf functions 2015-08-05 01:03:49 +02:00
GPU_DX9.cpp Implement vertex shader depth rounding in DX9 2015-08-26 16:07:40 +02:00
GPU_DX9.h Refactor: Even more getting rid of gstate access in the framebuffer manager. 2015-08-05 12:13:14 +02:00
PixelShaderGeneratorDX9.cpp Minor cleanups in GPU 2015-07-29 13:08:02 +02:00
PixelShaderGeneratorDX9.h Minor cleanups in GPU 2015-07-29 13:08:02 +02:00
ShaderManagerDX9.cpp This makes slightly more sense than the last commit. 2015-08-29 20:38:19 +02:00
ShaderManagerDX9.h Oops, didn't finish the D3D code 2015-08-26 17:45:21 +02:00
StateMappingDX9.cpp This makes slightly more sense than the last commit. 2015-08-29 20:38:19 +02:00
StateMappingDX9.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
StencilBufferDX9.cpp Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp. 2015-04-08 22:52:46 +02:00
TextureCacheDX9.cpp refactor: Get rid of gstate from depalshadercache 2015-07-29 14:28:51 +02:00
TextureCacheDX9.h More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
TextureScalerDX9.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScalerDX9.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformPipelineDX9.cpp More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
TransformPipelineDX9.h More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
VertexShaderGeneratorDX9.cpp Adjust D3D depth calculations to get them to match OpenGL as close as I can get it. 2015-08-29 17:43:09 +02:00
VertexShaderGeneratorDX9.h Oops, didn't finish the D3D code 2015-08-26 17:45:21 +02:00