.. |
d3d9_d3dcompiler_loader.cpp
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Use D3DCompiler_47.dll for D3D9 context.
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2019-05-12 11:17:10 +08:00 |
d3d9_d3dcompiler_loader.h
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Use D3DCompiler_47.dll for D3D9 context.
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2019-05-12 11:17:10 +08:00 |
d3d11_loader.cpp
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Fix d3d11_loader on x86
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2019-05-12 11:17:54 +08:00 |
d3d11_loader.h
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More buildfixes for Windows on ARM
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2017-03-05 10:52:08 +01:00 |
d3dx9_loader.cpp
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Windows: Allow long path for sys directory.
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2020-01-04 11:04:33 -08:00 |
d3dx9_loader.h
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Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
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2016-02-10 15:36:10 +01:00 |
DataFormat.h
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DarkStalkers: Fix display on OpenGL ES.
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2019-10-27 20:54:36 +01:00 |
DataFormatGL.cpp
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Correct the wrong GL DataFormat enums
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2019-10-24 23:01:45 +02:00 |
DataFormatGL.h
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GL render manager: Simple implementation of synchronous framebuffer readbacks.
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2018-01-27 15:10:17 +01:00 |
GLQueueRunner.cpp
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GLES: Use debug groups for render steps.
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2020-05-24 20:50:17 -07:00 |
GLQueueRunner.h
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GLES: Use debug groups for render steps.
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2020-05-24 20:50:17 -07:00 |
GLRenderManager.cpp
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GPU: Don't allow step id to decrease at a sync.
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2020-05-24 22:39:29 -07:00 |
GLRenderManager.h
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GPU: Don't allow step id to decrease at a sync.
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2020-05-24 22:39:29 -07:00 |
thin3d.cpp
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Vulkan: Correct missing offsets in Draw.
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2020-05-13 18:10:09 -07:00 |
thin3d.h
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Do a similar thing for D3D (let the backend handle the dirtying).
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2020-05-24 20:57:59 +02:00 |
thin3d_create.h
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D3D11: Allow the user to select rendering device.
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2018-06-06 10:20:12 +02:00 |
thin3d_d3d9.cpp
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Do a similar thing for D3D (let the backend handle the dirtying).
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2020-05-24 20:57:59 +02:00 |
thin3d_d3d11.cpp
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Do a similar thing for D3D (let the backend handle the dirtying).
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2020-05-24 20:57:59 +02:00 |
thin3d_gl.cpp
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Vulkan: Correct viewport flag reset on rebind.
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2020-05-24 21:36:23 -07:00 |
thin3d_vulkan.cpp
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Vulkan: Correct viewport flag reset on rebind.
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2020-05-24 21:36:23 -07:00 |
vulkan_utils.cpp
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
VulkanQueueRunner.cpp
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VulkanQueueRunner: Fix some uninitialized struct members (not sure if it has any effect)
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2020-05-31 19:35:19 +02:00 |
VulkanQueueRunner.h
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Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step").
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2020-05-21 11:24:05 +02:00 |
VulkanRenderManager.cpp
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Vulkan: Recreate the swapchain if we get too many "out of date" frames.
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2020-06-22 00:45:05 +02:00 |
VulkanRenderManager.h
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Vulkan: Recreate the swapchain if we get too many "out of date" frames.
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2020-06-22 00:45:05 +02:00 |