ppsspp/ext/native/thin3d
Henrik Rydgård 406c06ccaf
Merge pull request #12972 from unknownbrackets/gl-step-debug
Label steps using GL debug groups
2020-07-12 23:27:09 +02:00
..
d3d9_d3dcompiler_loader.cpp Use D3DCompiler_47.dll for D3D9 context. 2019-05-12 11:17:10 +08:00
d3d9_d3dcompiler_loader.h Use D3DCompiler_47.dll for D3D9 context. 2019-05-12 11:17:10 +08:00
d3d11_loader.cpp Fix d3d11_loader on x86 2019-05-12 11:17:54 +08:00
d3d11_loader.h More buildfixes for Windows on ARM 2017-03-05 10:52:08 +01:00
d3dx9_loader.cpp Windows: Allow long path for sys directory. 2020-01-04 11:04:33 -08:00
d3dx9_loader.h Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
DataFormat.h DarkStalkers: Fix display on OpenGL ES. 2019-10-27 20:54:36 +01:00
DataFormatGL.cpp Correct the wrong GL DataFormat enums 2019-10-24 23:01:45 +02:00
DataFormatGL.h GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00
GLQueueRunner.cpp GLES: Use debug groups for render steps. 2020-05-24 20:50:17 -07:00
GLQueueRunner.h GLES: Use debug groups for render steps. 2020-05-24 20:50:17 -07:00
GLRenderManager.cpp GPU: Don't allow step id to decrease at a sync. 2020-05-24 22:39:29 -07:00
GLRenderManager.h GPU: Don't allow step id to decrease at a sync. 2020-05-24 22:39:29 -07:00
thin3d.cpp Vulkan: Correct missing offsets in Draw. 2020-05-13 18:10:09 -07:00
thin3d.h Do a similar thing for D3D (let the backend handle the dirtying). 2020-05-24 20:57:59 +02:00
thin3d_create.h D3D11: Allow the user to select rendering device. 2018-06-06 10:20:12 +02:00
thin3d_d3d9.cpp Do a similar thing for D3D (let the backend handle the dirtying). 2020-05-24 20:57:59 +02:00
thin3d_d3d11.cpp Do a similar thing for D3D (let the backend handle the dirtying). 2020-05-24 20:57:59 +02:00
thin3d_gl.cpp Vulkan: Correct viewport flag reset on rebind. 2020-05-24 21:36:23 -07:00
thin3d_vulkan.cpp Vulkan: Correct viewport flag reset on rebind. 2020-05-24 21:36:23 -07:00
vulkan_utils.cpp Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp 2016-03-20 19:30:11 +01:00
VulkanQueueRunner.cpp VulkanQueueRunner: Fix some uninitialized struct members (not sure if it has any effect) 2020-05-31 19:35:19 +02:00
VulkanQueueRunner.h Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step"). 2020-05-21 11:24:05 +02:00
VulkanRenderManager.cpp Vulkan: Recreate the swapchain if we get too many "out of date" frames. 2020-06-22 00:45:05 +02:00
VulkanRenderManager.h Vulkan: Recreate the swapchain if we get too many "out of date" frames. 2020-06-22 00:45:05 +02:00