mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Merge pull request #12972 from unknownbrackets/gl-step-debug
Label steps using GL debug groups
This commit is contained in:
commit
406c06ccaf
2 changed files with 85 additions and 34 deletions
|
@ -56,6 +56,8 @@ void GLQueueRunner::CreateDeviceObjects() {
|
|||
populate(GL_EXTENSIONS);
|
||||
}
|
||||
CHECK_GL_ERROR_IF_DEBUG();
|
||||
|
||||
useDebugGroups_ = !gl_extensions.IsGLES && gl_extensions.VersionGEThan(4, 3);
|
||||
}
|
||||
|
||||
void GLQueueRunner::DestroyDeviceObjects() {
|
||||
|
@ -132,6 +134,11 @@ void GLQueueRunner::RunInitSteps(const std::vector<GLRInitStep> &steps, bool ski
|
|||
return;
|
||||
}
|
||||
|
||||
#if !defined(USING_GLES2)
|
||||
if (useDebugGroups_)
|
||||
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 1, -1, "InitSteps");
|
||||
#endif
|
||||
|
||||
CHECK_GL_ERROR_IF_DEBUG();
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
GLuint boundTexture = (GLuint)-1;
|
||||
|
@ -379,6 +386,14 @@ void GLQueueRunner::RunInitSteps(const std::vector<GLRInitStep> &steps, bool ski
|
|||
WARN_LOG(G3D, "Got an error after init: %08x (%s)", err, GLEnumToString(err).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
#if !defined(USING_GLES2)
|
||||
if (useDebugGroups_)
|
||||
glPopDebugGroup();
|
||||
#endif
|
||||
}
|
||||
|
||||
void GLQueueRunner::InitCreateFramebuffer(const GLRInitStep &step) {
|
||||
|
@ -582,12 +597,32 @@ void GLQueueRunner::RunSteps(const std::vector<GLRStep *> &steps, bool skipGLCal
|
|||
return;
|
||||
}
|
||||
|
||||
size_t totalRenderCount = 0;
|
||||
for (auto &step : steps) {
|
||||
if (step->stepType == GLRStepType::RENDER) {
|
||||
// Skip empty render steps.
|
||||
if (step->commands.empty()) {
|
||||
step->stepType = GLRStepType::RENDER_SKIP;
|
||||
continue;
|
||||
}
|
||||
totalRenderCount++;
|
||||
}
|
||||
}
|
||||
|
||||
CHECK_GL_ERROR_IF_DEBUG();
|
||||
size_t renderCount = 0;
|
||||
for (size_t i = 0; i < steps.size(); i++) {
|
||||
const GLRStep &step = *steps[i];
|
||||
|
||||
#if !defined(USING_GLES2)
|
||||
if (useDebugGroups_)
|
||||
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, (GLuint)i + 10000, -1, step.tag);
|
||||
#endif
|
||||
|
||||
switch (step.stepType) {
|
||||
case GLRStepType::RENDER:
|
||||
PerformRenderPass(step);
|
||||
renderCount++;
|
||||
PerformRenderPass(step, renderCount == 1, renderCount == totalRenderCount);
|
||||
break;
|
||||
case GLRStepType::COPY:
|
||||
PerformCopy(step);
|
||||
|
@ -601,10 +636,18 @@ void GLQueueRunner::RunSteps(const std::vector<GLRStep *> &steps, bool skipGLCal
|
|||
case GLRStepType::READBACK_IMAGE:
|
||||
PerformReadbackImage(step);
|
||||
break;
|
||||
case GLRStepType::RENDER_SKIP:
|
||||
break;
|
||||
default:
|
||||
Crash();
|
||||
break;
|
||||
}
|
||||
|
||||
#if !defined(USING_GLES2)
|
||||
if (useDebugGroups_)
|
||||
glPopDebugGroup();
|
||||
#endif
|
||||
|
||||
delete steps[i];
|
||||
}
|
||||
CHECK_GL_ERROR_IF_DEBUG();
|
||||
|
@ -644,27 +687,24 @@ void GLQueueRunner::PerformBlit(const GLRStep &step) {
|
|||
}
|
||||
}
|
||||
|
||||
void GLQueueRunner::PerformRenderPass(const GLRStep &step) {
|
||||
void GLQueueRunner::PerformRenderPass(const GLRStep &step, bool first, bool last) {
|
||||
CHECK_GL_ERROR_IF_DEBUG();
|
||||
// Don't execute empty renderpasses.
|
||||
if (step.commands.empty()) {
|
||||
// Nothing to do.
|
||||
return;
|
||||
}
|
||||
|
||||
PerformBindFramebufferAsRenderTarget(step);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DITHER);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
if (first) {
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DITHER);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
#ifndef USING_GLES2
|
||||
if (!gl_extensions.IsGLES) {
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
}
|
||||
if (!gl_extensions.IsGLES) {
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
#ifndef USING_GLES2
|
||||
|
@ -678,21 +718,22 @@ void GLQueueRunner::PerformRenderPass(const GLRStep &step) {
|
|||
#endif
|
||||
*/
|
||||
|
||||
if (gl_extensions.ARB_vertex_array_object) {
|
||||
if (first && gl_extensions.ARB_vertex_array_object) {
|
||||
glBindVertexArray(globalVAO_);
|
||||
}
|
||||
|
||||
GLRProgram *curProgram = nullptr;
|
||||
int activeSlot = 0;
|
||||
glActiveTexture(GL_TEXTURE0 + activeSlot);
|
||||
if (first)
|
||||
glActiveTexture(GL_TEXTURE0 + activeSlot);
|
||||
|
||||
// State filtering tracking.
|
||||
int attrMask = 0;
|
||||
int colorMask = -1;
|
||||
int depthMask = -1;
|
||||
int depthFunc = -1;
|
||||
GLuint curArrayBuffer = (GLuint)-1;
|
||||
GLuint curElemArrayBuffer = (GLuint)-1;
|
||||
GLuint curArrayBuffer = (GLuint)0;
|
||||
GLuint curElemArrayBuffer = (GLuint)0;
|
||||
bool depthEnabled = false;
|
||||
bool stencilEnabled = false;
|
||||
bool blendEnabled = false;
|
||||
|
@ -929,9 +970,9 @@ void GLQueueRunner::PerformRenderPass(const GLRStep &step) {
|
|||
case GLRRenderCommand::UNIFORMMATRIX:
|
||||
{
|
||||
assert(curProgram);
|
||||
int loc = c.uniform4.loc ? *c.uniform4.loc : -1;
|
||||
if (c.uniform4.name) {
|
||||
loc = curProgram->GetUniformLoc(c.uniform4.name);
|
||||
int loc = c.uniformMatrix4.loc ? *c.uniformMatrix4.loc : -1;
|
||||
if (c.uniformMatrix4.name) {
|
||||
loc = curProgram->GetUniformLoc(c.uniformMatrix4.name);
|
||||
}
|
||||
if (loc >= 0) {
|
||||
glUniformMatrix4fv(loc, 1, false, c.uniformMatrix4.m);
|
||||
|
@ -1179,22 +1220,30 @@ void GLQueueRunner::PerformRenderPass(const GLRStep &step) {
|
|||
CHECK_GL_ERROR_IF_DEBUG();
|
||||
|
||||
// Wipe out the current state.
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
if (gl_extensions.ARB_vertex_array_object) {
|
||||
if (curArrayBuffer != 0)
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
if (curElemArrayBuffer != 0)
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
if (last && gl_extensions.ARB_vertex_array_object) {
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_CULL_FACE);
|
||||
if (last)
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
if (depthEnabled)
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
if (stencilEnabled)
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
if (blendEnabled)
|
||||
glDisable(GL_BLEND);
|
||||
if (cullEnabled)
|
||||
glDisable(GL_CULL_FACE);
|
||||
#ifndef USING_GLES2
|
||||
if (!gl_extensions.IsGLES) {
|
||||
if (!gl_extensions.IsGLES && logicEnabled) {
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
}
|
||||
#endif
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
if ((colorMask & 15) != 15)
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
CHECK_GL_ERROR_IF_DEBUG();
|
||||
}
|
||||
|
||||
|
|
|
@ -276,6 +276,7 @@ enum class GLRStepType : uint8_t {
|
|||
BLIT,
|
||||
READBACK,
|
||||
READBACK_IMAGE,
|
||||
RENDER_SKIP,
|
||||
};
|
||||
|
||||
enum class GLRRenderPassAction {
|
||||
|
@ -372,7 +373,7 @@ private:
|
|||
void InitCreateFramebuffer(const GLRInitStep &step);
|
||||
|
||||
void PerformBindFramebufferAsRenderTarget(const GLRStep &pass);
|
||||
void PerformRenderPass(const GLRStep &pass);
|
||||
void PerformRenderPass(const GLRStep &pass, bool first, bool last);
|
||||
void PerformCopy(const GLRStep &pass);
|
||||
void PerformBlit(const GLRStep &pass);
|
||||
void PerformReadback(const GLRStep &pass);
|
||||
|
@ -420,4 +421,5 @@ private:
|
|||
std::unordered_map<int, std::string> glStrings_;
|
||||
|
||||
bool sawOutOfMemory_ = false;
|
||||
bool useDebugGroups_ = false;
|
||||
};
|
||||
|
|
Loading…
Add table
Reference in a new issue