ppsspp/GPU
Henrik Rydgård 3d376b0ab7 Remove the rather redundant DoTexture flag from vshaders.
Slightly reduces the number of unique vertex shaders but doesn't do much
for the pipeline count, as the fragment shader has a tex flag. Still
worth doing for the simplification.
2023-01-11 14:16:46 +01:00
..
Common Remove the rather redundant DoTexture flag from vshaders. 2023-01-11 14:16:46 +01:00
D3D11 Fix shader cache clearing in D3D11 - need to clear the input layout maps too 2023-01-11 14:16:12 +01:00
Debugger GE Debugger: Prevent double init. 2022-12-18 14:53:11 -08:00
Directx9 Switch the 2x flag to a uniform 2023-01-10 12:36:28 +01:00
GLES Remove the rather redundant DoTexture flag from vshaders. 2023-01-11 14:16:46 +01:00
Software Fix another subtle NEON type mismatch. 2023-01-10 14:56:30 +01:00
Vulkan Remove the rather redundant DoTexture flag from vshaders. 2023-01-11 14:16:46 +01:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix src/dst stride formatting. 2022-12-10 11:01:43 -08:00
GeDisasm.h
GPU.cpp softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
GPU.h Remove gpuCommandsAtCallLevel stats, compute another stat more efficiently 2023-01-04 17:07:45 +01:00
GPU.vcxproj Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPU.vcxproj.filters Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPUCommon.cpp Switch the 2x flag to a uniform 2023-01-10 12:36:28 +01:00
GPUCommon.h softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
GPUInterface.h softgpu: Detect binner alloc fail and bail. 2023-01-01 06:59:14 -08:00
GPUState.cpp Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
GPUState.h GLES: Cache equal flag, load from cache. 2023-01-05 18:24:29 -08:00
Math3D.cpp GPU: Use NEON for vector length/normalize. 2023-01-08 12:32:55 -08:00
Math3D.h softgpu: Use NEON for some color conv. 2023-01-07 19:06:34 -08:00