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See #16015 Partly derived from https://github.com/hrydgard/ppsspp/compare/master...unknownbrackets:ppsspp:adreno-deadlock But this one surgically activates it only for the known affected games, to avoid any additional performance regressions in the release. Entirely untested. |
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.. | ||
DataFormatGL.cpp | ||
DataFormatGL.h | ||
gl3stub.c | ||
gl3stub.h | ||
GLCommon.h | ||
GLDebugLog.cpp | ||
GLDebugLog.h | ||
GLFeatures.cpp | ||
GLFeatures.h | ||
GLQueueRunner.cpp | ||
GLQueueRunner.h | ||
GLRenderManager.cpp | ||
GLRenderManager.h | ||
GLSLProgram.cpp | ||
GLSLProgram.h | ||
thin3d_gl.cpp |