.. |
Common
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Get rid of more uses of gstate from SplineCommon
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2015-07-29 12:04:52 +02:00 |
Debugger
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Include dependency cleanup
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2015-07-29 11:48:20 +02:00 |
Directx9
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Get rid of more uses of gstate from SplineCommon
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2015-07-29 12:04:52 +02:00 |
GLES
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Get rid of more uses of gstate from SplineCommon
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2015-07-29 12:04:52 +02:00 |
Null
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Include dependency cleanup
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2015-07-29 11:48:20 +02:00 |
Software
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Get rid of more uses of gstate from SplineCommon
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2015-07-29 12:04:52 +02:00 |
CMakeLists.txt
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ge_constants.h
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Switch to #pragma once in a few places.
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2015-03-02 22:34:51 -08:00 |
GeDisasm.cpp
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Disassemble the "continue previous" prim.
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2015-02-01 01:21:28 -08:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.vcxproj
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
GPU.vcxproj.filters
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
GPUCommon.cpp
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Profile a few more scopes
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2015-05-26 00:39:27 +02:00 |
GPUCommon.h
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Read pending vertex data before exiting gpu loop.
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2015-03-14 18:11:24 -07:00 |
GPUInterface.h
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Include dependency cleanup
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2015-07-29 11:48:20 +02:00 |
GPUState.cpp
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Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
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2014-09-08 23:10:23 +02:00 |
GPUState.h
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Fix bad cleanup change, thanks to tapcio for pointing it out in 07b17560f
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2015-07-28 01:09:48 +02:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Try to optimize bezier color sampling.
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2015-04-18 12:47:21 -07:00 |