ppsspp/GPU
2015-07-29 12:04:52 +02:00
..
Common Get rid of more uses of gstate from SplineCommon 2015-07-29 12:04:52 +02:00
Debugger Include dependency cleanup 2015-07-29 11:48:20 +02:00
Directx9 Get rid of more uses of gstate from SplineCommon 2015-07-29 12:04:52 +02:00
GLES Get rid of more uses of gstate from SplineCommon 2015-07-29 12:04:52 +02:00
Null Include dependency cleanup 2015-07-29 11:48:20 +02:00
Software Get rid of more uses of gstate from SplineCommon 2015-07-29 12:04:52 +02:00
CMakeLists.txt
ge_constants.h Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
GeDisasm.cpp Disassemble the "continue previous" prim. 2015-02-01 01:21:28 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.vcxproj Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
GPU.vcxproj.filters Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
GPUCommon.cpp Profile a few more scopes 2015-05-26 00:39:27 +02:00
GPUCommon.h Read pending vertex data before exiting gpu loop. 2015-03-14 18:11:24 -07:00
GPUInterface.h Include dependency cleanup 2015-07-29 11:48:20 +02:00
GPUState.cpp Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
GPUState.h Fix bad cleanup change, thanks to tapcio for pointing it out in 07b17560f 2015-07-28 01:09:48 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00