ppsspp/Common/GPU/Vulkan
Henrik Rydgård 332bb7feeb VK: Whenever safely possible, shrink the render area.
We just set the render area to the union of the scissor rects used in a pass.

Might help some games on some mobile hardware, a little bit.

Possibly #13464?
2020-10-11 23:23:25 +02:00
..
thin3d_vulkan.cpp Track and accumulate pipeline flags for render passes. 2020-10-11 12:22:25 +02:00
VulkanContext.cpp Remove the USE_GENERAL_LAYOUT_FOR* debug defines. 2020-10-11 11:06:54 +02:00
VulkanContext.h Remove the USE_GENERAL_LAYOUT_FOR* debug defines. 2020-10-11 11:06:54 +02:00
VulkanDebug.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanDebug.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanImage.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanImage.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanLoader.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanLoader.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanMemory.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanMemory.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanQueueRunner.cpp VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
VulkanQueueRunner.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
VulkanRenderManager.cpp VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
VulkanRenderManager.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00