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We just set the render area to the union of the scissor rects used in a pass. Might help some games on some mobile hardware, a little bit. Possibly #13464? |
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D3D9 | ||
D3D11 | ||
OpenGL | ||
Vulkan | ||
DataFormat.h | ||
thin3d.cpp | ||
thin3d.h | ||
thin3d_create.h |