ppsspp/GPU
Henrik Rydgård 5549fddae5 Touch control layout screen: Resize the game image to fit the editing surface
Makes it easier to place controls properly.

Note, if you have disabled "Transparent UI background" in settings, this
won't do much.

This is a long-requested feature: #16228
2025-03-05 18:00:49 +01:00
..
Common Touch control layout screen: Resize the game image to fit the editing surface 2025-03-05 18:00:49 +01:00
D3D11 use ComPtr for D3D11 2025-02-17 22:58:44 +01:00
Debugger Merge pull request #20072 from hrydgard/debugger-threading-improvements 2025-03-03 15:19:43 +01:00
Directx9 fix compiler warnings 2025-02-22 14:15:15 +01:00
GLES OpenXR - NonVR option fixed 2025-02-10 18:04:53 +01:00
Software Merge pull request #20072 from hrydgard/debugger-threading-improvements 2025-03-03 15:19:43 +01:00
Vulkan HLE logging; Use function metadata to decide the type for logging the return type. 2025-01-29 10:14:54 +01:00
ge_constants.h DepthRaster: Fix backface culling 2024-12-21 14:28:00 +01:00
GeConstants.cpp
GeDisasm.cpp Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing. 2024-12-02 11:12:14 +01:00
GeDisasm.h Build: Add some missing include guards. 2023-09-07 17:14:58 -07:00
GPU.cpp Buildfixes 2024-12-18 13:57:29 +01:00
GPU.h Measure the available time for "background depth raster". The idea is viable. 2024-12-29 09:45:55 +01:00
GPU.vcxproj dx9sdk: do not use submodule 2025-01-18 11:28:59 +01:00
GPU.vcxproj.filters Add DepthRaster.cpp/h. Rasterize depth rectangles, some triangles 2024-12-21 14:27:53 +01:00
GPUCommon.cpp Fix issue with hleLogDebugOrError where the return value argument got repeated. 2025-03-05 11:24:44 +01:00
GPUCommon.h Just some constification 2025-03-03 13:59:42 +01:00
GPUCommonHW.cpp Measure the available time for "background depth raster". The idea is viable. 2024-12-29 09:45:55 +01:00
GPUCommonHW.h Actually queue up depth draws 2024-12-28 23:21:54 +01:00
GPUDefinitions.h GE debugger: Cleaner resume from steps. Fixes GE debugging in God of War. 2024-12-13 20:36:31 +01:00
GPUState.cpp Finish up this cleanup (move _M_SSE compat define out of Common.h) 2024-12-19 16:23:20 +01:00
GPUState.h DepthRaster: Fix backface culling 2024-12-21 14:28:00 +01:00
Math3D.cpp Finish up this cleanup (move _M_SSE compat define out of Common.h) 2024-12-19 16:23:20 +01:00
Math3D.h Cleaning up our SIMD header includes, using the new header 2024-12-19 16:08:48 +01:00