ppsspp/GPU/Directx9
2015-01-20 17:32:54 +01:00
..
helper dx9: Don't force alpha to 1. 2014-12-30 13:18:36 -08:00
FramebufferDX9.cpp Centralize color conversion functions in Common/ColorConv. 2015-01-20 17:32:54 +01:00
FramebufferDX9.h dx9: Take screenshots (fixes #7197.) 2014-12-20 08:31:56 -08:00
GPU_DX9.cpp Assert state on first frame. 2014-12-30 15:26:16 -08:00
GPU_DX9.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
PixelShaderGeneratorDX9.cpp d3d9: Emulate some logic ops with blending. 2014-09-23 21:13:47 -07:00
PixelShaderGeneratorDX9.h d3d9: Add stencil and blend replacement helpers. 2014-09-21 10:56:54 -07:00
ShaderManagerDX9.cpp Port over the fog NaN/inf fixes from OpenGL to Direct3D. Fixes skies in Outrun and probably a few other things 2014-12-22 00:48:16 +01:00
ShaderManagerDX9.h d3d9: Update some not-yet-used ps uniforms. 2014-09-21 10:41:44 -07:00
SplineDX9.cpp [spline/bezier]Fix the remains of differences between dx9 and opengl. 2014-12-16 22:27:45 +09:00
StateMappingDX9.cpp dx9: Compensate for viewport w/h adjustments. 2014-12-18 22:24:47 -08:00
StateMappingDX9.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
StencilBufferDX9.cpp Centralize color conversion functions in Common/ColorConv. 2015-01-20 17:32:54 +01:00
TextureCacheDX9.cpp Fix another potential divide by zero. 2015-01-19 08:45:19 -08:00
TextureCacheDX9.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
TextureScalerDX9.cpp Centralize color conversion functions in Common/ColorConv. 2015-01-20 17:32:54 +01:00
TextureScalerDX9.h Put the DirectX9 stuff into a namespace. 2013-09-15 08:56:12 -07:00
TransformPipelineDX9.cpp D3D9 rectangle rendering fix (maxindex) 2015-01-15 23:58:07 +01:00
TransformPipelineDX9.h [spline/bezier]Fix the remains of differences between dx9 and opengl. 2014-12-16 22:27:45 +09:00
VertexShaderGeneratorDX9.cpp D3D shader generator: Fix an issue with 4x3 vs 4x4 matrices that caused warnings to be reported (I think). 2015-01-12 20:37:33 +01:00
VertexShaderGeneratorDX9.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00