ppsspp/GPU
Unknown W. Brackets 18cdf9f352 Remove the depth range hack.
Ths removes the game-specific hack to workaround depth issues.
2016-01-03 12:05:59 -08:00
..
Common Merge pull request #8348 from unknownbrackets/texcache 2016-01-01 17:55:41 +01:00
Debugger Include dependency cleanup 2015-07-29 11:48:20 +02:00
Directx9 Remove the depth range hack. 2016-01-03 12:05:59 -08:00
GLES Remove the depth range hack. 2016-01-03 12:05:59 -08:00
Null Improve viewport terminology a bit. No functional change. 2015-11-04 22:03:29 +01:00
Software Oops, unset VAO in softgpu after use. 2015-12-30 10:25:47 -08:00
ge_constants.h Improve viewport terminology a bit. No functional change. 2015-11-04 22:03:29 +01:00
GeDisasm.cpp Correct weight count display for no weights. 2015-11-15 15:03:14 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
GPU.h GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends. 2016-01-01 14:40:16 +01:00
GPU.vcxproj Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
GPU.vcxproj.filters Move some common files into MSVC filters. 2015-11-25 19:36:21 -08:00
GPUCommon.cpp Also fix padding for DisplayList on iOS. 2015-12-24 14:31:43 -08:00
GPUCommon.h LLVM warning fixes 2015-10-14 22:18:43 +02:00
GPUInterface.h Add new shader viewing tool 2015-10-14 18:10:21 +02:00
GPUState.cpp Remove a whole lot of flipping special cases 2015-11-02 20:07:30 +01:00
GPUState.h Remove the depth range hack. 2016-01-03 12:05:59 -08:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00