ppsspp/GPU
2015-07-26 12:24:16 +02:00
..
Common arm64: Use XXH64 for vertex hashing, etc. 2015-07-22 21:38:01 -07:00
Debugger Add another GE cmd for skip tex in debugger. 2015-02-21 18:09:53 -08:00
Directx9 GPU classes: Replace "virtual" with "override" for free function type checking 2015-07-25 14:23:02 +02:00
GLES GPU classes: Replace "virtual" with "override" for free function type checking 2015-07-25 14:23:02 +02:00
Null GPU classes: Replace "virtual" with "override" for free function type checking 2015-07-25 14:23:02 +02:00
Software GPU classes: Replace "virtual" with "override" for free function type checking 2015-07-25 14:23:02 +02:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
GeDisasm.cpp Disassemble the "continue previous" prim. 2015-02-01 01:21:28 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.vcxproj Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
GPU.vcxproj.filters Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
GPUCommon.cpp Profile a few more scopes 2015-05-26 00:39:27 +02:00
GPUCommon.h Read pending vertex data before exiting gpu loop. 2015-03-14 18:11:24 -07:00
GPUInterface.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
GPUState.cpp Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
GPUState.h Add some useful accessors to GPUState (backported from a work-in-progress branch) 2015-07-26 12:24:16 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00