..
DebugVisVulkan.cpp
Vulkan profiling vis bugfix: Restore font scale after drawing.
2019-08-21 23:11:01 +02:00
DebugVisVulkan.h
Vulkan: Implement basic integrated GPU profiling.
2019-08-21 00:03:00 +02:00
DepalettizeShaderVulkan.cpp
Vulkan: Image views: The driver is probably smart enough to recognize a no-swizzle, but let's use the proper method.
2019-08-12 23:09:47 +02:00
DepalettizeShaderVulkan.h
Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
2017-11-09 17:25:37 +01:00
DrawEngineVulkan.cpp
Workaround ARM Mali depth hardware bug. Fixes #11937
2019-09-08 23:44:26 +02:00
DrawEngineVulkan.h
Back out wrong change. Leaving better error handling for later.
2019-02-25 15:15:04 +01:00
FragmentShaderGeneratorVulkan.cpp
Vulkan: Limit stencil workaround to Adreno 5xx.
2018-12-23 14:11:57 -08:00
FragmentShaderGeneratorVulkan.h
Vulkan: Only apply the depth workaround on Qualcomm devices (adreno)
2018-09-18 23:46:45 +02:00
FramebufferVulkan.cpp
Fix the indirect postprocessing path. Fixes #12133 (but see the issue for a secondary bug).
2019-08-04 18:01:36 +02:00
FramebufferVulkan.h
GPU: Minor framebuffer code cleanup.
2018-06-06 05:56:30 -07:00
GPU_Vulkan.cpp
Workaround ARM Mali depth hardware bug. Fixes #11937
2019-09-08 23:44:26 +02:00
GPU_Vulkan.h
Vulkan: Implement basic integrated GPU profiling.
2019-08-21 00:03:00 +02:00
PipelineManagerVulkan.cpp
Add a little reminder to self with a link to an interesting article.
2019-07-23 17:45:52 +02:00
PipelineManagerVulkan.h
GPU: Cancel shader preload on shutdown/lost.
2018-10-30 20:32:12 -07:00
ShaderManagerVulkan.cpp
Survive pipeline creation failure on Vulkan. Makes Burnout playable on Pocophone... Sigh.
2019-03-11 16:40:10 +01:00
ShaderManagerVulkan.h
GPU: Track draw in shader manager.
2018-12-23 12:55:37 -08:00
StateMappingVulkan.cpp
GPU: Respect stencil write mask on clear.
2019-03-16 19:42:18 -07:00
StateMappingVulkan.h
Vulkan: Use depth clamping, where available.
2017-12-26 16:54:39 -08:00
StencilBufferVulkan.cpp
Minor refactor of physical device property/feature detection, to allow for more extension use.
2019-02-05 18:07:17 +01:00
TextureCacheVulkan.cpp
VulkanImage: Fix issue where we'd try to free dedicated allocations from the allocator_ instead of Vulkan directly.
2019-02-24 22:23:26 +01:00
TextureCacheVulkan.h
Fix various bugs.
2018-04-13 14:19:05 +02:00
TextureScalerVulkan.cpp
c++11: Remove compat header base/functional.h
2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp
Workaround ARM Mali depth hardware bug. Fixes #11937
2019-09-08 23:44:26 +02:00
VertexShaderGeneratorVulkan.h
Remove some unused tracking of whether lighting is used by a shader
2018-03-17 10:33:50 +01:00
VulkanUtil.cpp
Remove unused API, assorted cleanup.
2019-02-05 21:31:43 +01:00
VulkanUtil.h
Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
2018-01-29 19:38:10 +01:00