..
Common
GPU: Remove FBO auto-download hack.
2017-12-25 11:17:59 -08:00
D3D11
GPU: Reduce depth blits when not updated.
2017-12-24 11:52:15 -08:00
Debugger
GE Record: After recording a frame, log the filename of the output file.
2017-12-04 15:15:55 +01:00
Directx9
Fix annoying name clashes (Status is in X11 headers..)
2017-12-15 16:34:29 +01:00
GLES
GPU: Remove FBO auto-download hack.
2017-12-25 11:17:59 -08:00
Null
Headless: Fix crash with null GPU.
2017-11-14 22:33:56 -08:00
Software
Software: Execute bounding box tests.
2017-12-24 11:05:52 -08:00
Vulkan
GPU: Reduce depth blits when not updated.
2017-12-24 11:52:15 -08:00
ge_constants.h
The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working.
2017-11-20 12:39:01 +01:00
GeDisasm.cpp
Minor GPU disassembler update
2017-08-05 18:37:03 +02:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
System: Allow GPU to have delayed loading.
2017-12-03 11:29:07 -08:00
GPU.h
System: Allow GPU to have delayed loading.
2017-12-03 11:29:07 -08:00
GPU.vcxproj
Should be bufferWidth here, not width. Thanks unknown.
2017-11-05 10:14:33 +01:00
GPU.vcxproj.filters
D3D11: Show FBO-as-texture in GE debugger.
2017-11-05 18:41:24 -08:00
GPUCommon.cpp
Clean up a small inconsistency
2017-12-07 21:09:09 +01:00
GPUCommon.h
System: Allow GPU to have delayed loading.
2017-12-03 11:29:07 -08:00
GPUInterface.h
System: Allow GPU to have delayed loading.
2017-12-03 11:29:07 -08:00
GPUState.cpp
TexCache: Remove simple 0/1 alpha check.
2017-11-12 16:17:46 -08:00
GPUState.h
Remove more obsolete ifdefs
2017-12-19 17:59:00 +01:00
Math3D.cpp
Don't use aligned loads in non-inlined funcs.
2014-03-23 12:09:17 -07:00
Math3D.h
Buildfix
2017-08-31 17:24:34 +02:00