..
__sceAudio.cpp
Don't create Host objects except in headless/unittest
2023-03-25 10:47:01 +01:00
__sceAudio.h
Move the resampler usage to a common file, AudioCommon. ( #17176 )
2023-03-24 17:19:57 +01:00
FunctionWrappers.h
Added a FunctionWrapper used by sceNpService
2022-08-04 16:12:23 +07:00
HLE.cpp
Log level/type: Use enum class instead of the awkward namespace trick.
2023-08-25 11:48:59 +02:00
HLE.h
Log level/type: Use enum class instead of the awkward namespace trick.
2023-08-25 11:48:59 +02:00
HLEHelperThread.cpp
Kernel: Fix reported StopThread error.
2022-10-18 21:48:49 -07:00
HLEHelperThread.h
HLE: Correct helper thread arg handling.
2021-02-27 12:51:25 -08:00
HLETables.cpp
sceSircs/Infrared support on Android
2024-01-12 20:29:53 +02:00
HLETables.h
KernelThreadDebugInterface.h
Build: Add some missing include guards.
2023-09-07 17:14:58 -07:00
KernelWaitHelpers.h
KUBridge.cpp
KUBridge.h
Plugins.cpp
[Common/Core/HLE] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:33:56 +03:00
Plugins.h
Lock around plugin key data, don't set it unless a plugin is enabled
2023-05-01 12:56:27 +02:00
proAdhoc.cpp
When we enforce run-behind due to multiplayer, show "Network connected" on the pause screen
2024-01-21 12:02:30 +01:00
proAdhoc.h
[Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params
2023-12-14 14:22:24 +03:00
proAdhocServer.cpp
Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h
2023-06-30 17:15:49 +02:00
proAdhocServer.h
Fix threading issue when exiting PPSSPP due to unjoined AdhocServer thread when AdhocServer failed to bind the socket and exited the thread early.
2021-09-28 20:44:03 +07:00
ReplaceTables.cpp
HLE: Slice the very slow memset/memcpy variants.
2023-12-16 20:53:01 -08:00
ReplaceTables.h
HLE: Add mechanics for sliced replacements.
2023-12-16 09:08:58 -08:00
sceAdler.cpp
Split GetPointer into two versions, to help with const correctness
2022-07-24 13:26:19 +02:00
sceAdler.h
sceAtrac.cpp
Merge pull request #18670 from Tatsh/ffmpeg
2024-01-14 14:16:36 +01:00
sceAtrac.h
Record Atrac libersion
2023-11-01 06:29:55 +08:00
sceAudio.cpp
Audio: Correct log function name.
2023-12-29 09:42:23 -08:00
sceAudio.h
Really no need to call clear() in the constructor for AudioChannel.
2020-08-12 00:22:54 +02:00
sceAudiocodec.cpp
[Common/Core/HLE] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:33:56 +03:00
sceAudiocodec.h
sceAudioRouting.cpp
sceAudioRouting.h
sceCcc.cpp
Debugger: Add more metadata for memory usage.
2021-02-15 15:01:21 -08:00
sceCcc.h
sceChnnlsv.cpp
HLE: Add some assorted detected func names.
2023-06-06 23:50:49 -07:00
sceChnnlsv.h
HLE: Add some assorted detected func names.
2023-06-06 23:50:49 -07:00
sceCtrl.cpp
Also simplify __CtrlUpdateButtons to only do a single read and write to the global.
2023-08-31 11:10:02 +02:00
sceCtrl.h
Make the rapid-fire interval configurable
2023-07-23 11:49:25 +02:00
sceDeflt.cpp
Do the last ones too
2023-02-09 10:27:29 +01:00
sceDeflt.h
sceDisplay.cpp
Change when we call rc_client_do_frame to something that matches libretro
2024-01-22 19:35:26 +01:00
sceDisplay.h
OpenXR - Refactor display framerate
2022-08-17 16:55:19 +02:00
sceDmac.cpp
Debugger: Use dedicated func to notify mem copy.
2023-09-24 19:07:36 -07:00
sceDmac.h
sceFont.cpp
[Common/Core/HLE] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:33:56 +03:00
sceFont.h
sceG729.cpp
sceG729.h
sceGameUpdate.cpp
sceGameUpdate.h
sceGe.cpp
Count listsyncs and drawsyncs in gpu stats. Eat some cycles in listSync
2023-02-08 00:41:26 +01:00
sceGe.h
sceHeap.cpp
HLE: Capture better allocation names.
2023-09-02 22:55:45 -07:00
sceHeap.h
sceHprm.cpp
Logs unimplemented syscalls as error
2022-04-27 17:03:43 +07:00
sceHprm.h
sceHttp.cpp
sceSircs/Infrared support on Android
2024-01-12 20:29:53 +02:00
sceHttp.h
sceImpose.cpp
Allow configuring the game language separately from the PPSSPP UI language, with a new setting.
2023-07-23 11:30:04 +02:00
sceImpose.h
sceIo.cpp
Protect sceIoOpen against nullptr filenames
2024-01-15 12:02:58 +01:00
sceIo.h
Fix "double delay" error in sceNpDrmEdataSetupKey
2023-05-25 10:02:52 +02:00
sceJpeg.cpp
GPU: Rename readback and buffer write operations.
2022-10-09 13:49:41 -07:00
sceJpeg.h
Jpeg: Play it safe with load/unload handling.
2022-10-07 00:24:19 -07:00
sceKernel.cpp
Show a notification if a game exits with sceKernelExitGame. Mainly useful for homebrew.
2024-01-15 10:36:32 +01:00
sceKernel.h
Minor cleanup, add a speculative comment.
2023-05-04 10:07:49 +02:00
sceKernelAlarm.cpp
SaveState: Rename ChunkFile files to Serialize.
2020-08-10 08:04:05 +00:00
sceKernelAlarm.h
sceKernelEventFlag.cpp
Kernel: Use PSPPointer for status objects.
2022-09-03 10:44:12 -07:00
sceKernelEventFlag.h
sceKernelHeap.cpp
HLE: Capture better allocation names.
2023-09-02 22:55:45 -07:00
sceKernelHeap.h
sceKernelInterrupt.cpp
Debugger: Use dedicated func to notify mem copy.
2023-09-24 19:07:36 -07:00
sceKernelInterrupt.h
Add InterruptManagerForKernel
2022-10-31 20:17:12 +08:00
sceKernelMbx.cpp
Kernel: Use PSPPointer for status objects.
2022-09-03 10:44:12 -07:00
sceKernelMbx.h
sceKernelMemory.cpp
KERNELPRINTF->PRINTF, NOTICE->INFO
2023-09-08 08:40:54 +02:00
sceKernelMemory.h
Kernel: Allow volatile for MsgPipe buffers.
2022-09-20 09:20:05 -07:00
sceKernelModule.cpp
[Common/Core/HLE] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:33:56 +03:00
sceKernelModule.h
Module: Split out module start to use externally.
2020-09-08 09:12:19 -07:00
sceKernelMsgPipe.cpp
[Core/Dialog/ELF/FileSystems/HLE/HW/Util] Added const reference for function params
2023-12-14 14:22:24 +03:00
sceKernelMsgPipe.h
sceKernelMutex.cpp
Kernel: Stop reporting invalid mutex names.
2022-10-16 08:40:01 -07:00
sceKernelMutex.h
sceKernelSemaphore.cpp
Kernel: Stop reporting invalid semaphore names.
2022-10-16 08:48:15 -07:00
sceKernelSemaphore.h
Imp sceUtilsBufferCopyWithRange and sceUtilsBufferCopyByPollingWithRange ( #13206 )
2020-08-01 14:15:12 +02:00
sceKernelThread.cpp
HLE: Capture better allocation names.
2023-09-02 22:55:45 -07:00
sceKernelThread.h
Global: Set many read-only params as const.
2022-12-10 21:13:36 -08:00
sceKernelTime.cpp
Workaround for date bug in Car Jack Streets.
2020-10-11 16:19:06 +08:00
sceKernelTime.h
Possible buildfix
2023-12-09 18:08:19 +01:00
sceKernelVTimer.cpp
Global: Set many read-only params as const.
2022-12-10 21:13:36 -08:00
sceKernelVTimer.h
sceMd5.cpp
Core: Stop including Rng so widely.
2023-09-07 17:56:46 -07:00
sceMd5.h
sceMp3.cpp
Split GetPointer into two versions, to help with const correctness
2022-07-24 13:26:19 +02:00
sceMp3.h
sceMp4.cpp
Fix save states
2022-10-16 15:23:33 +08:00
sceMp4.h
Fix save states
2022-10-16 15:23:33 +08:00
sceMpeg.cpp
Merge pull request #18670 from Tatsh/ffmpeg
2024-01-14 14:16:36 +01:00
sceMpeg.h
Jpeg: Cleanup Init/Finish error checks.
2022-10-06 22:45:18 -07:00
sceMt19937.cpp
Core: Stop including Rng so widely.
2023-09-07 17:56:46 -07:00
sceMt19937.h
sceNet.cpp
Build fixes for OpenBSD
2023-05-19 22:04:36 -04:00
sceNet.h
Added another returned error code on PdpCreate
2021-12-08 08:45:46 +07:00
sceNetAdhoc.cpp
Fix connected check
2023-12-30 21:50:22 +01:00
sceNetAdhoc.h
Check if multiplayer if connected, enforce run-behind if so
2023-12-30 21:50:22 +01:00
sceNp.cpp
Net: Remove usage of Memory::WriteStruct().
2022-09-03 10:44:11 -07:00
sceNp.h
Fix include issue.
2022-08-04 16:35:30 +07:00
sceNp2.cpp
Allow configuring the game language separately from the PPSSPP UI language, with a new setting.
2023-07-23 11:30:04 +02:00
sceNp2.h
Updated copyright's year.
2022-08-04 16:34:05 +07:00
sceOpenPSID.cpp
HLE: Add some assorted detected func names.
2023-06-06 23:50:49 -07:00
sceOpenPSID.h
Net: Remove static declarations from h file.
2020-12-31 08:12:48 -08:00
sceP3da.cpp
A bit more GetPointer cleanup.
2023-01-10 12:13:47 +01:00
sceP3da.h
sceParseHttp.cpp
sceParseHttp.h
sceParseUri.cpp
sceParseUri.h
scePauth.cpp
Split GetPointer into two versions, to help with const correctness
2022-07-24 13:26:19 +02:00
scePauth.h
scePower.cpp
Compat: Enforce "RequireDefaultCPUClock" by disabling overclocking for these games
2023-12-07 14:06:41 +01:00
scePower.h
Compat: Enforce "RequireDefaultCPUClock" by disabling overclocking for these games
2023-12-07 14:06:41 +01:00
scePsmf.cpp
Fix warning in scepmsf
2023-12-30 20:37:11 +08:00
scePsmf.h
Fix as @hrydgard suggest
2022-10-07 06:01:53 +08:00
scePspNpDrm_user.cpp
Fix "double delay" error in sceNpDrmEdataSetupKey
2023-05-25 10:02:52 +02:00
scePspNpDrm_user.h
sceRtc.cpp
Fix RTC failures in autotests on 32 bit
2023-03-22 01:50:50 -04:00
sceRtc.h
Possible buildfix
2023-12-09 18:08:19 +01:00
sceSas.cpp
Check v.on for whether to trigger v.playing, like before.
2023-09-06 15:46:07 +02:00
sceSas.h
sceSfmt19937.cpp
sceSfmt19937.h
sceSha256.cpp
Split GetPointer into two versions, to help with const correctness
2022-07-24 13:26:19 +02:00
sceSha256.h
sceSircs.cpp
sceSircs/Infrared support on Android
2024-01-12 20:29:53 +02:00
sceSircs.h
sceSircs/Infrared support on Android
2024-01-12 20:29:53 +02:00
sceSsl.cpp
SaveState: Rename ChunkFile files to Serialize.
2020-08-10 08:04:05 +00:00
sceSsl.h
sceUmd.cpp
Add a comment, some additional cleanup
2024-01-16 09:07:09 +01:00
sceUmd.h
rc_client: Hook up UMD change (untested)
2023-07-08 21:47:19 +02:00
sceUsb.cpp
Usb: Stub sceUsbstorBootSetCapacity().
2021-04-30 23:22:01 -07:00
sceUsb.h
sceUsbAcc.cpp
sceUsbAcc.h
sceUsbCam.cpp
Make proper requests for the external hardware commands (gps, microphone, camera)
2023-03-22 23:52:25 +01:00
sceUsbCam.h
sceUsbGps.cpp
GPS: Simulate fresh updates to satisfy MAPLUS 1/2 when real GPS data isn't available
2024-01-07 01:18:10 +02:00
sceUsbGps.h
GPS: Improve emulation to enable Go!Explore navigation
2024-01-05 11:22:52 +02:00
sceUsbMic.cpp
Make proper requests for the external hardware commands (gps, microphone, camera)
2023-03-22 23:52:25 +01:00
sceUsbMic.h
Writes target buffer address in multiple times.
2020-11-24 17:15:26 +08:00
sceUtility.cpp
Savedata: Fix gamedata install shutdown status.
2023-10-15 10:36:27 -07:00
sceUtility.h
Implement NP Signin Dialog (faked signin)
2022-08-04 16:12:25 +07:00
sceVaudio.cpp
SaveState: Rename ChunkFile files to Serialize.
2020-08-10 08:04:05 +00:00
sceVaudio.h
ThreadQueueList.h
SaveState: Rename ChunkFile files to Serialize.
2020-08-10 08:04:05 +00:00