ppsspp/Common/GPU/OpenGL
2023-02-16 23:17:08 +01:00
..
DataFormatGL.cpp GLES: Use GL_LUMINANCE on GLES for indexed tex. 2022-10-08 17:32:11 -07:00
DataFormatGL.h Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now. 2022-09-14 22:18:34 +02:00
gl3stub.c Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
gl3stub.h Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
GLCommon.h OpenXR - Keep using GLES2 headers for now 2022-08-28 14:26:50 +02:00
GLDebugLog.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLDebugLog.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GLFeatures.cpp GLES: Avoid clip distance error in ANGLE. 2023-01-08 22:50:39 -08:00
GLFeatures.h Comment improvements 2022-12-29 00:39:59 +01:00
GLFrameData.cpp OK now it kinda works in GL but it slows everything down terribly 2023-02-16 23:17:08 +01:00
GLFrameData.h OK now it kinda works in GL but it slows everything down terribly 2023-02-16 23:17:08 +01:00
GLQueueRunner.cpp OK now it kinda works in GL but it slows everything down terribly 2023-02-16 23:17:08 +01:00
GLQueueRunner.h OK now it kinda works in GL but it slows everything down terribly 2023-02-16 23:17:08 +01:00
GLRenderManager.cpp OK now it kinda works in GL but it slows everything down terribly 2023-02-16 23:17:08 +01:00
GLRenderManager.h OK now it kinda works in GL but it slows everything down terribly 2023-02-16 23:17:08 +01:00
GLSLProgram.cpp Port the OpenGL depal path to thin3d 2022-08-06 18:27:02 +02:00
GLSLProgram.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
thin3d_gl.cpp OK now it kinda works in GL but it slows everything down terribly 2023-02-16 23:17:08 +01:00