ppsspp/UI/ImDebugger/ImGe.cpp
2025-02-13 15:26:53 -06:00

1485 lines
45 KiB
C++

#include "ext/imgui/imgui.h"
#include "ext/imgui/imgui_internal.h"
#include "ext/imgui/imgui_impl_thin3d.h"
#include "Common/Data/Convert/ColorConv.h"
#include "UI/ImDebugger/ImGe.h"
#include "UI/ImDebugger/ImDebugger.h"
#include "GPU/Common/GPUDebugInterface.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/TextureCacheCommon.h"
#include "GPU/Common/VertexDecoderCommon.h"
#include "Core/HLE/sceDisplay.h"
#include "Core/HW/Display.h"
#include "Common/StringUtils.h"
#include "GPU/Debugger/State.h"
#include "GPU/Debugger/GECommandTable.h"
#include "GPU/Debugger/Breakpoints.h"
#include "GPU/Debugger/Stepping.h"
#include "GPU/Debugger/Debugger.h"
#include "GPU/GPUState.h"
void DrawFramebuffersWindow(ImConfig &cfg, FramebufferManagerCommon *framebufferManager) {
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Framebuffers", &cfg.framebuffersOpen)) {
ImGui::End();
return;
}
if (framebufferManager) {
framebufferManager->DrawImGuiDebug(cfg.selectedFramebuffer);
} else {
// Although technically, we could track them...
ImGui::TextUnformatted("(Framebuffers not available in software mode)");
}
ImGui::End();
}
void DrawTexturesWindow(ImConfig &cfg, TextureCacheCommon *textureCache) {
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Textures", &cfg.texturesOpen)) {
ImGui::End();
return;
}
textureCache->DrawImGuiDebug(cfg.selectedTexAddr);
ImGui::End();
}
void DrawDisplayWindow(ImConfig &cfg, FramebufferManagerCommon *framebufferManager) {
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Display", &cfg.displayOpen)) {
ImGui::End();
return;
}
ImGui::Checkbox("Display latched", &cfg.displayLatched);
PSPPointer<u8> topaddr;
u32 linesize;
u32 pixelFormat;
__DisplayGetFramebuf(&topaddr, &linesize, &pixelFormat, cfg.displayLatched);
VirtualFramebuffer *fb = framebufferManager->GetVFBAt(topaddr.ptr);
if (fb && fb->fbo) {
ImTextureID texId = ImGui_ImplThin3d_AddFBAsTextureTemp(fb->fbo, Draw::Aspect::COLOR_BIT, ImGuiPipeline::TexturedOpaque);
ImGui::Image(texId, ImVec2(fb->width, fb->height));
ImGui::Text("%s - %08x", fb->fbo->Tag(), topaddr.ptr);
} else {
// TODO: Sometimes we should display RAM here.
ImGui::Text("Framebuffer not available to display");
}
ImGui::End();
}
// Note: This is not exclusively graphics.
void DrawDebugStatsWindow(ImConfig &cfg) {
ImGui::SetNextWindowSize(ImVec2(300, 500), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Debug Stats", &cfg.debugStatsOpen)) {
ImGui::End();
return;
}
char statbuf[4096];
__DisplayGetDebugStats(statbuf, sizeof(statbuf));
ImGui::TextUnformatted(statbuf);
ImGui::End();
}
void ImGePixelViewerWindow::Draw(ImConfig &cfg, ImControl &control, GPUDebugInterface *gpuDebug, Draw::DrawContext *draw) {
ImGui::SetNextWindowSize(ImVec2(600, 500), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Pixel Viewer", &cfg.pixelViewerOpen)) {
ImGui::End();
return;
}
if (gpuDebug->GetFramebufferManagerCommon()) {
if (gpuDebug->GetFramebufferManagerCommon()->GetVFBAt(viewer_.addr)) {
ImGui::Text("NOTE: There's a hardware framebuffer at %08x.", viewer_.addr);
// TODO: Add a button link.
}
}
if (ImGui::BeginChild("left", ImVec2(200.0f, 0.0f))) {
if (ImGui::InputScalar("Address", ImGuiDataType_U32, &viewer_.addr, 0, 0, "%08x")) {
viewer_.Snapshot();
}
if (ImGui::BeginCombo("Aspect", GeBufferFormatToString(viewer_.format))) {
for (int i = 0; i < 5; i++) {
if (ImGui::Selectable(GeBufferFormatToString((GEBufferFormat)i), i == (int)viewer_.format)) {
viewer_.format = (GEBufferFormat)i;
viewer_.Snapshot();
}
}
ImGui::EndCombo();
}
bool alphaPresent = viewer_.format == GE_FORMAT_8888 || viewer_.format == GE_FORMAT_4444 || viewer_.format == GE_FORMAT_5551;
if (!alphaPresent) {
ImGui::BeginDisabled();
}
if (ImGui::Checkbox("Use alpha", &viewer_.useAlpha)) {
viewer_.Snapshot();
}
if (ImGui::Checkbox("Show alpha", &viewer_.showAlpha)) {
viewer_.Snapshot();
}
if (!alphaPresent) {
ImGui::EndDisabled();
}
if (ImGui::InputScalar("Width", ImGuiDataType_U16, &viewer_.width)) {
viewer_.Snapshot();
}
if (ImGui::InputScalar("Height", ImGuiDataType_U16, &viewer_.height)) {
viewer_.Snapshot();
}
if (ImGui::InputScalar("Stride", ImGuiDataType_U16, &viewer_.stride)) {
viewer_.Snapshot();
}
if (viewer_.format == GE_FORMAT_DEPTH16) {
if (ImGui::SliderFloat("Scale", &viewer_.scale, 0.5f, 256.0f, "%.2f", ImGuiSliderFlags_Logarithmic)) {
viewer_.Snapshot();
}
}
if (ImGui::Button("Refresh")) {
viewer_.Snapshot();
}
if (ImGui::Button("Show cur depth")) {
viewer_.addr = gstate.getDepthBufRawAddress() | 0x04000000;
viewer_.format = GE_FORMAT_DEPTH16;
viewer_.stride = gstate.DepthBufStride();
viewer_.width = viewer_.stride;
viewer_.Snapshot();
}
if (ImGui::Button("Show cur color")) {
viewer_.addr = gstate.getFrameBufAddress();
viewer_.format = gstate.FrameBufFormat();
viewer_.stride = gstate.FrameBufStride();
viewer_.width = viewer_.stride;
viewer_.Snapshot();
}
ImGui::Checkbox("Realtime", &cfg.realtimePixelPreview);
}
ImGui::EndChild();
if (cfg.realtimePixelPreview) {
viewer_.Snapshot();
}
ImGui::SameLine();
if (ImGui::BeginChild("right")) {
ImVec2 p0 = ImGui::GetCursorScreenPos();
viewer_.Draw(gpuDebug, draw, 1.0f);
if (ImGui::IsItemHovered()) {
int x = (int)(ImGui::GetMousePos().x - p0.x);
int y = (int)(ImGui::GetMousePos().y - p0.y);
char temp[128];
if (viewer_.FormatValueAt(temp, sizeof(temp), x, y)) {
ImGui::Text("(%d, %d): %s", x, y, temp);
} else {
ImGui::Text("%d, %d: N/A", x, y);
}
} else {
ImGui::TextUnformatted("(no pixel hovered)");
}
}
ImGui::EndChild();
ImGui::End();
}
ImGePixelViewer::~ImGePixelViewer() {
if (texture_)
texture_->Release();
}
bool ImGePixelViewer::Draw(GPUDebugInterface *gpuDebug, Draw::DrawContext *draw, float zoom) {
if (dirty_) {
UpdateTexture(draw);
dirty_ = false;
}
if (Memory::IsValid4AlignedAddress(addr)) {
if (texture_) {
ImTextureID texId = ImGui_ImplThin3d_AddTextureTemp(texture_, useAlpha ? ImGuiPipeline::TexturedAlphaBlend : ImGuiPipeline::TexturedOpaque);
ImGui::Image(texId, ImVec2((float)width * zoom, (float)height * zoom));
return true;
} else {
ImGui::Text("(invalid params: %dx%d, %08x)", width, height, addr);
}
} else {
ImGui::Text("(invalid address %08x)", addr);
}
return false;
}
bool ImGePixelViewer::FormatValueAt(char *buf, size_t bufSize, int x, int y) const {
// Go look directly in RAM.
int bpp = BufferFormatBytesPerPixel(format);
u32 pixelAddr = addr + (y * stride + x) * bpp;
switch (format) {
case GE_FORMAT_8888:
snprintf(buf, bufSize, "%08x", Memory::Read_U32(pixelAddr));
break;
case GE_FORMAT_4444:
{
u16 raw = Memory::Read_U16(pixelAddr);
snprintf(buf, bufSize, "%08x (raw: %04x)", RGBA4444ToRGBA8888(raw), raw);
break;
}
case GE_FORMAT_565:
{
u16 raw = Memory::Read_U16(pixelAddr);
snprintf(buf, bufSize, "%08x (raw: %04x)", RGB565ToRGBA8888(raw), raw);
break;
}
case GE_FORMAT_5551:
{
u16 raw = Memory::Read_U16(pixelAddr);
snprintf(buf, bufSize, "%08x (raw: %04x)", RGBA5551ToRGBA8888(raw), raw);
break;
}
case GE_FORMAT_DEPTH16:
{
u16 raw = Memory::Read_U16(pixelAddr);
snprintf(buf, bufSize, "%0.4f (raw: %04x / %d)", (float)raw / 65535.0f, raw, raw);
break;
}
default:
snprintf(buf, bufSize, "N/A");
return false;
}
return true;
}
void ImGePixelViewer::UpdateTexture(Draw::DrawContext *draw) {
if (texture_) {
texture_->Release();
texture_ = nullptr;
}
if (!Memory::IsValid4AlignedAddress(addr) || width == 0 || height == 0 || stride > 1024 || stride == 0) {
// TODO: Show a warning triangle or something.
return;
}
int bpp = BufferFormatBytesPerPixel(format);
int srcBytes = width * stride * bpp;
if (stride > width)
srcBytes -= stride - width;
if (Memory::ValidSize(addr, srcBytes) != srcBytes) {
// TODO: Show a message that the address is out of bounds.
return;
}
// Read pixels into a buffer and transform them accordingly.
// For now we convert all formats to RGBA here, for backend compatibility.
uint8_t *buf = new uint8_t[width * height * 4];
for (int y = 0; y < height; y++) {
u32 rowAddr = addr + y * stride * bpp;
const u8 *src = Memory::GetPointerUnchecked(rowAddr);
u8 *dst = buf + y * width * 4;
switch (format) {
case GE_FORMAT_8888:
if (showAlpha) {
for (int x = 0; x < width; x++) {
dst[0] = src[3];
dst[1] = src[3];
dst[2] = src[3];
dst[3] = 0xFF;
src += 4;
dst += 4;
}
} else {
memcpy(dst, src, width * 4);
}
break;
case GE_FORMAT_565:
// No showAlpha needed (would just be white)
ConvertRGB565ToRGBA8888((u32 *)dst, (const u16 *)src, width);
break;
case GE_FORMAT_5551:
if (showAlpha) {
uint32_t *dst32 = (uint32_t *)dst;
uint16_t *src16 = (uint16_t *)dst;
for (int x = 0; x < width; x++) {
dst32[x] = (src16[x] >> 15) ? 0xFFFFFFFF : 0xFF000000;
}
} else {
ConvertRGBA5551ToRGBA8888((u32 *)dst, (const u16 *)src, width);
}
break;
case GE_FORMAT_4444:
ConvertRGBA4444ToRGBA8888((u32 *)dst, (const u16 *)src, width);
break;
case GE_FORMAT_DEPTH16:
{
uint16_t *src16 = (uint16_t *)src;
float scale = this->scale / 256.0f;
for (int x = 0; x < width; x++) {
// Just pick off the upper bits by adding 1 to the byte address
// We don't visualize the lower bits for now, although we could - should add a scale slider like RenderDoc.
float fval = (float)src16[x] * scale;
u8 val;
if (fval < 0.0f) {
val = 0;
} else if (fval >= 255.0f) {
val = 255;
} else {
val = (u8)fval;
}
dst[0] = val;
dst[1] = val;
dst[2] = val;
dst[3] = 0xFF;
dst += 4;
}
break;
}
default:
memset(buf, 0x80, width * height * 4);
break;
}
}
Draw::TextureDesc desc{ Draw::TextureType::LINEAR2D,
Draw::DataFormat::R8G8B8A8_UNORM,
(int)width,
(int)height,
1,
1,
false,
Draw::TextureSwizzle::DEFAULT,
"PixelViewer temp",
{ buf },
nullptr,
};
texture_ = draw->CreateTexture(desc);
}
ImGeReadbackViewer::ImGeReadbackViewer() {
// These are only forward declared in the header, so we initialize them here.
aspect = Draw::Aspect::COLOR_BIT;
readbackFmt_ = Draw::DataFormat::UNDEFINED;
}
ImGeReadbackViewer::~ImGeReadbackViewer() {
if (texture_)
texture_->Release();
delete[] data_;
}
bool ImGeReadbackViewer::Draw(GPUDebugInterface *gpuDebug, Draw::DrawContext *draw, float zoom) {
FramebufferManagerCommon *fbmanager = gpuDebug->GetFramebufferManagerCommon();
if (!vfb || !vfb->fbo || !fbmanager) {
ImGui::TextUnformatted("(N/A)");
return false;
}
if (dirty_) {
dirty_ = false;
delete[] data_;
int w = vfb->fbo->Width();
int h = vfb->fbo->Height();
int rbBpp = 4;
switch (aspect) {
case Draw::Aspect::COLOR_BIT:
readbackFmt_ = Draw::DataFormat::R8G8B8A8_UNORM;
break;
case Draw::Aspect::DEPTH_BIT:
// TODO: Add fallback
readbackFmt_ = Draw::DataFormat::D32F;
break;
case Draw::Aspect::STENCIL_BIT:
readbackFmt_ = Draw::DataFormat::S8;
rbBpp = 1;
break;
default:
break;
}
data_ = new uint8_t[w * h * rbBpp];
draw->CopyFramebufferToMemory(vfb->fbo, aspect, 0, 0, w, h, readbackFmt_, data_, w, Draw::ReadbackMode::BLOCK, "debugger");
if (texture_) {
texture_->Release();
texture_ = nullptr;
}
// For now, we just draw the color texture. The others we convert.
if (aspect != Draw::Aspect::COLOR_BIT) {
uint8_t *texData = data_;
if (aspect == Draw::Aspect::DEPTH_BIT && scale != 1.0f) {
texData = new uint8_t[w * h * rbBpp];
// Apply scale
float *ptr = (float *)data_;
float *tptr = (float *)texData;
for (int i = 0; i < w * h; i++) {
tptr[i] = ptr[i] * scale;
}
}
Draw::DataFormat fmt = rbBpp == 1 ? Draw::DataFormat::R8_UNORM : Draw::DataFormat::R32_FLOAT;
Draw::TextureDesc desc{ Draw::TextureType::LINEAR2D,
fmt,
(int)w,
(int)h,
1,
1,
false,
Draw::DataFormatNumChannels(fmt) == 1 ? Draw::TextureSwizzle::R8_AS_GRAYSCALE: Draw::TextureSwizzle::DEFAULT,
"PixelViewer temp",
{ texData },
nullptr,
};
texture_ = draw->CreateTexture(desc);
if (texData != data_) {
delete[] texData;
}
}
}
ImTextureID texId;
if (texture_) {
texId = ImGui_ImplThin3d_AddTextureTemp(texture_, ImGuiPipeline::TexturedOpaque);
} else {
texId = ImGui_ImplThin3d_AddFBAsTextureTemp(vfb->fbo, Draw::Aspect::COLOR_BIT, ImGuiPipeline::TexturedOpaque);
}
ImGui::Image(texId, ImVec2((float)vfb->fbo->Width() * zoom, (float)vfb->fbo->Height() * zoom));
return true;
}
bool ImGeReadbackViewer::FormatValueAt(char *buf, size_t bufSize, int x, int y) const {
if (!vfb || !vfb->fbo || !data_) {
snprintf(buf, bufSize, "N/A");
}
int bpp = (int)Draw::DataFormatSizeInBytes(readbackFmt_);
int offset = (y * vfb->fbo->Width() + x) * bpp;
switch (readbackFmt_) {
case Draw::DataFormat::R8G8B8A8_UNORM:
{
const uint32_t *read32 = (const uint32_t *)(data_ + offset);
snprintf(buf, bufSize, "%08x", *read32);
return true;
}
case Draw::DataFormat::D32F:
{
const float *read = (const float *)(data_ + offset);
float value = *read;
int ivalue = *read * 65535.0f;
snprintf(buf, bufSize, "%0.4f (raw: %04x / %d)", *read, ivalue, ivalue);
return true;
}
case Draw::DataFormat::S8:
{
uint8_t value = data_[offset];
snprintf(buf, bufSize, "%d (%02x)", value, value);
return true;
}
default:
return false;
}
}
void ImGeDisasmView::NotifyStep() {
if (followPC_) {
gotoPC_ = true;
}
}
void ImGeDisasmView::Draw(GPUDebugInterface *gpuDebug) {
const u32 branchColor = 0xFFA0FFFF;
const u32 gteColor = 0xFFFFEFA0;
static ImVec2 scrolling(0.0f, 0.0f);
ImGui_PushFixedFont();
ImVec2 canvas_p0 = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
ImVec2 canvas_sz = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
int lineHeight = (int)ImGui::GetTextLineHeightWithSpacing();
if (canvas_sz.x < 50.0f) canvas_sz.x = 50.0f;
if (canvas_sz.y < 50.0f) canvas_sz.y = 50.0f;
canvas_sz.y -= lineHeight * 2;
// This will catch our interactions
bool pressed = ImGui::InvisibleButton("canvas", canvas_sz, ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
ImGui::SetItemKeyOwner(ImGuiKey_MouseWheelY);
ImVec2 canvas_p1 = ImVec2(canvas_p0.x + canvas_sz.x, canvas_p0.y + canvas_sz.y);
// Draw border and background color
ImGuiIO& io = ImGui::GetIO();
ImDrawList* draw_list = ImGui::GetWindowDrawList();
draw_list->PushClipRect(canvas_p0, canvas_p1, true);
draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(25, 25, 25, 255));
int numLines = (int)(canvas_sz.y / lineHeight + 1.0f);
u32 instrWidth = 4;
u32 windowStartAddr = selectedAddr_ - (numLines / 2) * instrWidth;
DisplayList displayList;
u32 pc = 0xFFFFFFFF;
u32 stallAddr = 0xFFFFFFFF;
if (gpuDebug->GetCurrentDisplayList(displayList)) {
pc = displayList.pc;
stallAddr = displayList.stall;
}
if (pc != 0xFFFFFFFF && gotoPC_) {
selectedAddr_ = pc;
gotoPC_ = false;
}
float pcY = canvas_p0.y + ((pc - windowStartAddr) / instrWidth) * lineHeight;
draw_list->AddRectFilled(ImVec2(canvas_p0.x, pcY), ImVec2(canvas_p1.x, pcY + lineHeight), IM_COL32(0x10, 0x70, 0x10, 255));
float stallY = canvas_p0.y + ((stallAddr - windowStartAddr) / instrWidth) * lineHeight;
draw_list->AddRectFilled(ImVec2(canvas_p0.x, stallY), ImVec2(canvas_p1.x, stallY + lineHeight), IM_COL32(0x70, 0x20, 0x10, 255));
u32 addr = windowStartAddr;
for (int line = 0; line < numLines; line++) {
char addrBuffer[128];
snprintf(addrBuffer, sizeof(addrBuffer), "%08x", addr);
ImVec2 lineStart = ImVec2(canvas_p0.x + lineHeight + 8, canvas_p0.y + line * lineHeight);
ImVec2 opcodeStart = ImVec2(canvas_p0.x + 120, canvas_p0.y + line * lineHeight);
ImVec2 descStart = ImVec2(canvas_p0.x + 220, canvas_p0.y + line * lineHeight);
ImVec2 liveStart = ImVec2(canvas_p0.x + 250, canvas_p0.y + line * lineHeight);
if (Memory::IsValid4AlignedAddress(addr)) {
draw_list->AddText(lineStart, 0xFFC0C0C0, addrBuffer);
u32 opcode = Memory::Read_U32(addr);
GPUDebugOp op = gpuDebug->DisassembleOp(addr, opcode);
u32 color = 0xFFFFFFFF;
char temp[16];
snprintf(temp, sizeof(temp), "%08x", op.op);
draw_list->AddText(opcodeStart, color, temp);
draw_list->AddText(descStart, color, op.desc.data(), op.desc.data() + op.desc.size());
// if (selectedAddr_ == addr && strlen(disMeta.liveInfo)) {
// draw_list->AddText(liveStart, 0xFFFFFFFF, disMeta.liveInfo);
// }
bool bp = gpuDebug->GetBreakpoints()->IsAddressBreakpoint(addr);
if (bp) {
draw_list->AddCircleFilled(ImVec2(canvas_p0.x + lineHeight * 0.5f, lineStart.y + lineHeight * 0.5f), lineHeight * 0.45f, 0xFF0000FF, 12);
}
} else {
draw_list->AddText(lineStart, 0xFF808080, addrBuffer);
}
addr += instrWidth;
}
// Draw a rectangle around the selected line.
int selectedY = canvas_p0.y + ((selectedAddr_ - windowStartAddr) / instrWidth) * lineHeight;
draw_list->AddRect(ImVec2(canvas_p0.x, selectedY), ImVec2(canvas_p1.x, selectedY + lineHeight), IM_COL32(255, 255, 255, 255));
if (dragAddr_ != selectedAddr_ && dragAddr_ != INVALID_ADDR) {
int dragY = canvas_p0.y + ((dragAddr_ - windowStartAddr) / instrWidth) * lineHeight;
draw_list->AddRect(ImVec2(canvas_p0.x, dragY), ImVec2(canvas_p1.x, dragY + lineHeight), IM_COL32(128, 128, 128, 255));
}
const bool is_hovered = ImGui::IsItemHovered(); // Hovered
const bool is_active = ImGui::IsItemActive(); // Held
const ImVec2 mouse_pos_in_canvas(io.MousePos.x - canvas_p0.x, io.MousePos.y - canvas_p0.y);
if (is_active) {
dragAddr_ = windowStartAddr + ((int)mouse_pos_in_canvas.y / lineHeight) * instrWidth;
}
if (pressed) {
if (io.MousePos.x < canvas_p0.x + lineHeight) {
// Toggle breakpoint
if (!gpuDebug->GetBreakpoints()->IsAddressBreakpoint(dragAddr_)) {
gpuDebug->GetBreakpoints()->AddAddressBreakpoint(dragAddr_);
} else {
gpuDebug->GetBreakpoints()->RemoveAddressBreakpoint(dragAddr_);
}
bpPopup_ = true;
} else {
selectedAddr_ = dragAddr_;
bpPopup_ = false;
}
}
ImGui_PopFont();
draw_list->PopClipRect();
// Context menu (under default mouse threshold)
ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
if (ImGui::BeginPopup("context")) {
if (bpPopup_) {
if (ImGui::MenuItem("Remove breakpoint", NULL, false)) {
gpuDebug->GetBreakpoints()->RemoveAddressBreakpoint(dragAddr_);
}
} else if (Memory::IsValid4AlignedAddress(dragAddr_)) {
char buffer[64];
u32 opcode = Memory::Read_U32(dragAddr_);
GPUDebugOp op = gpuDebug->DisassembleOp(dragAddr_, opcode);
// affect dragAddr_?
if (ImGui::MenuItem("Copy Address", NULL, false)) {
snprintf(buffer, sizeof(buffer), "%08x", dragAddr_);
ImGui::SetClipboardText(buffer);
INFO_LOG(Log::G3D, "Copied '%s'", buffer);
}
if (ImGui::MenuItem("Copy Instruction Hex", NULL, false)) {
snprintf(buffer, sizeof(buffer), "%08x", (u32)op.op);
ImGui::SetClipboardText(buffer);
INFO_LOG(Log::G3D, "Copied '%s'", buffer);
}
/*
if (meta.instructionFlags & IF_BRANCHFIXED) {
if (ImGui::MenuItem("Follow Branch")) {
u32 target = GetBranchTarget(meta.opcode, dragAddr_, meta.instructionFlags);
if (target != 0xFFFFFFFF) {
selectedAddr_ = target;
}
}
}*/
}
ImGui::EndPopup();
}
if (pressed) {
// INFO_LOG(Log::UI, "Pressed");
}
}
static const char *DLStateToString(DisplayListState state) {
switch (state) {
case PSP_GE_DL_STATE_NONE: return "None";
case PSP_GE_DL_STATE_QUEUED: return "Queued";
case PSP_GE_DL_STATE_RUNNING: return "Running";
case PSP_GE_DL_STATE_COMPLETED: return "Completed";
case PSP_GE_DL_STATE_PAUSED: return "Paused";
default: return "N/A (bad)";
}
}
static void DrawPreviewPrimitive(ImDrawList *drawList, ImVec2 p0, GEPrimitiveType prim, const std::vector<u16> &indices, const std::vector<GPUDebugVertex> &verts, int count, bool uvToPos, float sx = 1.0f, float sy = 1.0f) {
if (count) {
auto x = [sx, uvToPos](const GPUDebugVertex &vert) {
return sx * (uvToPos ? vert.u : vert.x);
};
auto y = [sy, uvToPos](const GPUDebugVertex &vert) {
return sy * (uvToPos ? vert.v : vert.y);
};
// TODO: Maybe not the best idea to use the heavy AddTriangleFilled API instead of just adding raw triangles.
switch (prim) {
case GE_PRIM_TRIANGLES:
case GE_PRIM_RECTANGLES:
{
for (int i = 0; i < count - 2; i += 3) {
const auto &v1 = indices.empty() ? verts[i] : verts[indices[i]];
const auto &v2 = indices.empty() ? verts[i + 1] : verts[indices[i + 1]];
const auto &v3 = indices.empty() ? verts[i + 2] : verts[indices[i + 2]];
drawList->AddTriangleFilled(
ImVec2(p0.x + x(v1), p0.y + y(v1)),
ImVec2(p0.x + x(v2), p0.y + y(v2)),
ImVec2(p0.x + x(v3), p0.y + y(v3)), ImColor(0x600000FF));
}
break;
}
case GE_PRIM_TRIANGLE_FAN:
{
for (int i = 0; i < count - 2; i++) {
const auto &v1 = indices.empty() ? verts[0] : verts[indices[0]];
const auto &v2 = indices.empty() ? verts[i + 1] : verts[indices[i + 1]];
const auto &v3 = indices.empty() ? verts[i + 2] : verts[indices[i + 2]];
drawList->AddTriangleFilled(
ImVec2(p0.x + x(v1), p0.y + y(v1)),
ImVec2(p0.x + x(v2), p0.y + y(v2)),
ImVec2(p0.x + x(v3), p0.y + y(v3)), ImColor(0x600000FF));
}
break;
}
case GE_PRIM_TRIANGLE_STRIP:
{
int t = 2;
for (int i = 0; i < count - 2; i++) {
int i0 = i;
int i1 = i + t;
int i2 = i + (t ^ 3);
const auto &v1 = indices.empty() ? verts[i0] : verts[indices[i0]];
const auto &v2 = indices.empty() ? verts[i1] : verts[indices[i1]];
const auto &v3 = indices.empty() ? verts[i2] : verts[indices[i2]];
drawList->AddTriangleFilled(
ImVec2(p0.x + x(v1), p0.y + y(v1)),
ImVec2(p0.x + x(v2), p0.y + y(v2)),
ImVec2(p0.x + x(v3), p0.y + y(v3)), ImColor(0x600000FF));
t ^= 3;
}
break;
}
case GE_PRIM_LINES:
{
for (int i = 0; i < count - 1; i += 2) {
const auto &v1 = indices.empty() ? verts[i] : verts[indices[i]];
const auto &v2 = indices.empty() ? verts[i + 1] : verts[indices[i + 1]];
drawList->AddLine(
ImVec2(p0.x + x(v1), p0.y + y(v1)),
ImVec2(p0.x + x(v2), p0.y + y(v2)), ImColor(0x600000FF));
}
break;
}
case GE_PRIM_LINE_STRIP:
{
for (int i = 0; i < count - 2; i++) {
const auto &v1 = indices.empty() ? verts[i] : verts[indices[i]];
const auto &v2 = indices.empty() ? verts[i + 1] : verts[indices[i + 1]];
drawList->AddLine(
ImVec2(p0.x + x(v1), p0.y + y(v1)),
ImVec2(p0.x + x(v2), p0.y + y(v2)), ImColor(0x600000FF));
}
break;
}
default:
// TODO: Support lines etc.
break;
}
}
}
ImGeDebuggerWindow::ImGeDebuggerWindow() {
selectedAspect_ = Draw::Aspect::COLOR_BIT;
}
void ImGeDebuggerWindow::NotifyStep() {
reloadPreview_ = true;
disasmView_.NotifyStep();
// In software mode, or written back to RAM, the alpha channel is the stencil channel
switch (selectedAspect_) {
case Draw::Aspect::COLOR_BIT:
case Draw::Aspect::STENCIL_BIT:
swViewer_.width = gstate.FrameBufStride();
// Height heuristic
swViewer_.height = gstate.getScissorY2() + 1 - gstate.getScissorY1(); // Just guessing the height, we have no reliable way to tell
swViewer_.format = gstate.FrameBufFormat();
swViewer_.addr = gstate.getFrameBufAddress();
swViewer_.showAlpha = selectedAspect_ == Draw::Aspect::STENCIL_BIT;
swViewer_.useAlpha = false;
swViewer_.Snapshot();
break;
case Draw::Aspect::DEPTH_BIT:
swViewer_.width = gstate.DepthBufStride();
swViewer_.height = gstate.getScissorY2() + 1 - gstate.getScissorY1(); // Just guessing the height, we have no reliable way to tell
swViewer_.format = GE_FORMAT_DEPTH16;
swViewer_.addr = gstate.getDepthBufAddress();
swViewer_.showAlpha = false;
swViewer_.useAlpha = false;
break;
default:
break;
}
FramebufferManagerCommon *fbman = gpuDebug->GetFramebufferManagerCommon();
if (fbman) {
rbViewer_.vfb = fbman->GetExactVFB(gstate.getFrameBufAddress(), gstate.FrameBufStride(), gstate.FrameBufFormat());
rbViewer_.aspect = selectedAspect_;
}
rbViewer_.Snapshot();
}
void ImGeDebuggerWindow::Draw(ImConfig &cfg, ImControl &control, GPUDebugInterface *gpuDebug, Draw::DrawContext *draw) {
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
if (!ImGui::Begin(Title(), &cfg.geDebuggerOpen)) {
ImGui::End();
return;
}
ImGui::BeginDisabled(coreState != CORE_STEPPING_GE);
if (ImGui::Button("Run/Resume")) {
// Core_Resume();
gpuDebug->SetBreakNext(GPUDebug::BreakNext::DEBUG_RUN);
}
ImGui::SameLine();
if (ImGui::Button("...")) {
ImGui::OpenPopup("dotdotdot");
}
if (ImGui::BeginPopup("dotdotdot")) {
if (ImGui::MenuItem("RunFast")) {
gpuDebug->ClearBreakNext();
Core_Resume();
}
ImGui::EndPopup();
}
ImGui::EndDisabled();
ImGui::SameLine();
ImGui::TextUnformatted("Break:");
ImGui::SameLine();
//if (ImGui::Button("Frame")) {
// TODO: This doesn't work correctly.
// GPUDebug::SetBreakNext(GPUDebug::BreakNext::FRAME);
//}
bool disableStepButtons = gpuDebug->GetBreakNext() != GPUDebug::BreakNext::NONE && gpuDebug->GetBreakNext() != GPUDebug::BreakNext::DEBUG_RUN;
if (disableStepButtons) {
ImGui::BeginDisabled();
}
ImGui::SameLine();
if (ImGui::Button("Tex")) {
gpuDebug->SetBreakNext(GPUDebug::BreakNext::TEX);
}
ImGui::SameLine();
if (ImGui::Button("NonTex")) {
gpuDebug->SetBreakNext(GPUDebug::BreakNext::NONTEX);
}
ImGui::SameLine();
if (ImGui::Button("Prim")) {
gpuDebug->SetBreakNext(GPUDebug::BreakNext::PRIM);
}
ImGui::SameLine();
if (ImGui::Button("Draw")) {
gpuDebug->SetBreakNext(GPUDebug::BreakNext::DRAW);
}
ImGui::SameLine();
if (ImGui::Button("Block xfer")) {
gpuDebug->SetBreakNext(GPUDebug::BreakNext::BLOCK_TRANSFER);
}
ImGui::SameLine();
if (ImGui::Button("Curve")) {
gpuDebug->SetBreakNext(GPUDebug::BreakNext::CURVE);
}
ImGui::SameLine();
if (ImGui::Button("Single step")) {
gpuDebug->SetBreakNext(GPUDebug::BreakNext::OP);
}
if (disableStepButtons) {
ImGui::EndDisabled();
}
ImGui::Text("%d/%d", gpuDebug->PrimsThisFrame(), gpuDebug->PrimsLastFrame());
if (disableStepButtons) {
ImGui::BeginDisabled();
}
ImGui::SameLine();
ImGui::SetNextItemWidth(160.0f);
ImGui::InputInt("Number", &cfg.breakCount);
ImGui::SameLine();
if (ImGui::Button("Break on #")) {
gpuDebug->SetBreakNext(GPUDebug::BreakNext::COUNT);
gpuDebug->SetBreakCount(cfg.breakCount);
}
ImGui::SameLine();
if (ImGui::Button("Step by")) {
gpuDebug->SetBreakNext(GPUDebug::BreakNext::COUNT);
gpuDebug->SetBreakCount(cfg.breakCount, true); // relative
}
if (disableStepButtons) {
ImGui::EndDisabled();
}
// Display any pending step event.
if (gpuDebug->GetBreakNext() != GPUDebug::BreakNext::NONE && gpuDebug->GetBreakNext() != GPUDebug::BreakNext::DEBUG_RUN) {
if (showBannerInFrames_ > 0) {
showBannerInFrames_--;
}
if (showBannerInFrames_ == 0) {
ImGui::Text("Step pending: %s", GPUDebug::BreakNextToString(gpuDebug->GetBreakNext()));
ImGui::SameLine();
if (gpuDebug->GetBreakNext() == GPUDebug::BreakNext::COUNT) {
ImGui::Text("(%d)", gpuDebug->GetBreakCount());
ImGui::SameLine();
}
if (ImGui::Button("Cancel step")) {
gpuDebug->ClearBreakNext();
}
}
} else {
showBannerInFrames_ = 2;
}
// Line break
if (ImGui::Button("Goto PC")) {
disasmView_.GotoPC();
}
ImGui::SameLine();
if (ImGui::Button("Settings")) {
ImGui::OpenPopup("disSettings");
}
if (ImGui::BeginPopup("disSettings")) {
ImGui::Checkbox("Follow PC", &disasmView_.followPC_);
ImGui::EndPopup();
}
// First, let's list any active display lists in the left column, on top of the disassembly.
ImGui::BeginChild("left pane", ImVec2(400, 0), ImGuiChildFlags_Borders | ImGuiChildFlags_ResizeX);
if (ImGui::CollapsingHeader("Display lists")) {
for (auto index : gpuDebug->GetDisplayListQueue()) {
const auto &list = gpuDebug->GetDisplayList(index);
char title[64];
snprintf(title, sizeof(title), "List %d", list.id);
if (ImGui::CollapsingHeader(title, ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::Text("State: %s", DLStateToString(list.state));
ImGui::TextUnformatted("PC:");
ImGui::SameLine();
ImClickableAddress(list.pc, control, ImCmd::SHOW_IN_GE_DISASM);
ImGui::Text("StartPC:");
ImGui::SameLine();
ImClickableAddress(list.startpc, control, ImCmd::SHOW_IN_GE_DISASM);
if (list.pendingInterrupt) {
ImGui::TextUnformatted("(Pending interrupt)");
}
if (list.stall) {
ImGui::TextUnformatted("Stall addr:");
ImGui::SameLine();
ImClickableAddress(list.pc, control, ImCmd::SHOW_IN_GE_DISASM);
}
ImGui::Text("Stack depth: %d", (int)list.stackptr);
ImGui::Text("BBOX result: %d", (int)list.bboxResult);
}
}
}
// Display the disassembly view.
disasmView_.Draw(gpuDebug);
ImGui::EndChild();
ImGui::SameLine();
u32 op = 0;
DisplayList list;
bool isOnBlockTransfer = false;
if (gpuDebug->GetCurrentDisplayList(list)) {
op = Memory::Read_U32(list.pc);
// TODO: Also add support for block transfer previews!
bool isOnPrim = false;
switch (op >> 24) {
case GE_CMD_PRIM:
isOnPrim = true;
if (reloadPreview_) {
GetPrimPreview(op, previewPrim_, previewVertices_, previewIndices_, previewCount_);
reloadPreview_ = false;
}
break;
case GE_CMD_TRANSFERSTART:
isOnBlockTransfer = true;
break;
default:
// Disable the current preview.
previewCount_ = 0;
break;
}
}
ImGui::BeginChild("texture/fb view");
ImDrawList *drawList = ImGui::GetWindowDrawList();
if (coreState == CORE_STEPPING_GE) {
if (isOnBlockTransfer) {
ImGui::Text("Block transfer! Proper preview coming in the future.\n");
ImGui::Text("%08x -> %08x, %d bpp (strides: %d, %d)", gstate.getTransferSrcAddress(), gstate.getTransferDstAddress(), gstate.getTransferBpp(), gstate.getTransferSrcStride(), gstate.getTransferDstStride());
ImGui::Text("%dx%d pixels", gstate.getTransferWidth(), gstate.getTransferHeight());
ImGui::Text("Src pos: %d, %d", gstate.getTransferSrcX(), gstate.getTransferSrcY());
ImGui::Text("Dst pos: %d, %d", gstate.getTransferDstX(), gstate.getTransferDstY());
ImGui::Text("Total bytes to transfer: %d", gstate.getTransferWidth() * gstate.getTransferHeight() * gstate.getTransferBpp());
} else {
// Visualize prim by default (even if we're not directly on a prim instruction).
VirtualFramebuffer *vfb = rbViewer_.vfb;
if (vfb) {
if (vfb->fbo) {
ImGui::Text("Framebuffer: %s", vfb->fbo->Tag());
} else {
ImGui::Text("Framebuffer");
}
ImGui::SameLine();
}
ImGui::SetNextItemWidth(200.0f);
ImGui::SliderFloat("Zoom", &previewZoom_, 0.125f, 2.f, "%.3f", ImGuiSliderFlags_Logarithmic);
// Use selectable instead of tab bar so we can get events (haven't figured that out).
static const Draw::Aspect aspects[3] = { Draw::Aspect::COLOR_BIT, Draw::Aspect::DEPTH_BIT, Draw::Aspect::STENCIL_BIT, };
static const char *const aspectNames[3] = { "Color", "Depth", "Stencil" };
for (int i = 0; i < ARRAY_SIZE(aspects); i++) {
if (i != 0)
ImGui::SameLine();
if (ImGui::Selectable(aspectNames[i], aspects[i] == selectedAspect_, 0, ImVec2(120.0f, 0.0f))) {
selectedAspect_ = aspects[i];
NotifyStep();
}
}
if (selectedAspect_ == Draw::Aspect::DEPTH_BIT) {
float minimum = 0.5f;
float maximum = 256.0f;
ImGui::SameLine();
ImGui::SetNextItemWidth(200.0f);
if (ImGui::DragFloat("Z value scale", &rbViewer_.scale, 1.0f, 0.5f, 256.0f, "%0.2f", ImGuiSliderFlags_Logarithmic)) {
rbViewer_.Snapshot();
swViewer_.Snapshot();
}
}
const ImVec2 p0 = ImGui::GetCursorScreenPos();
ImVec2 p1;
float scale = 1.0f;
if (vfb && vfb->fbo) {
scale = vfb->renderScaleFactor;
p1 = ImVec2(p0.x + vfb->fbo->Width() * previewZoom_, p0.y + vfb->fbo->Height() * previewZoom_);
} else {
// Guess
p1 = ImVec2(p0.x + swViewer_.width, p0.y + swViewer_.height);
}
// Draw border and background color
drawList->PushClipRect(p0, p1, true);
PixelLookup *lookup = nullptr;
if (vfb) {
rbViewer_.Draw(gpuDebug, draw, previewZoom_);
lookup = &rbViewer_;
// ImTextureID texId = ImGui_ImplThin3d_AddFBAsTextureTemp(vfb->fbo, Draw::Aspect::COLOR_BIT, ImGuiPipeline::TexturedOpaque);
// ImGui::Image(texId, ImVec2(vfb->width, vfb->height));
} else {
swViewer_.Draw(gpuDebug, draw, previewZoom_);
lookup = &swViewer_;
}
// Draw vertex preview on top!
DrawPreviewPrimitive(drawList, p0, previewPrim_, previewIndices_, previewVertices_, previewCount_, false, scale * previewZoom_, scale * previewZoom_);
drawList->PopClipRect();
if (ImGui::IsItemHovered()) {
int x = (int)(ImGui::GetMousePos().x - p0.x) * previewZoom_;
int y = (int)(ImGui::GetMousePos().y - p0.y) * previewZoom_;
char temp[128];
if (lookup->FormatValueAt(temp, sizeof(temp), x, y)) {
ImGui::Text("(%d, %d): %s", x, y, temp);
} else {
ImGui::Text("%d, %d: N/A", x, y);
}
} else {
ImGui::TextUnformatted("(no pixel hovered)");
}
if (vfb && vfb->fbo) {
ImGui::Text("VFB %dx%d (emulated: %dx%d)", vfb->width, vfb->height, vfb->fbo->Width(), vfb->fbo->Height());
} else {
// Use the swViewer_!
ImGui::Text("Raw FB: %08x (%s)", gstate.getFrameBufRawAddress(), GeBufferFormatToString(gstate.FrameBufFormat()));
}
if (gstate.isModeClear()) {
ImGui::Text("(clear mode - texturing not used)");
} else if (!gstate.isTextureMapEnabled()) {
ImGui::Text("(texturing not enabled");
} else {
TextureCacheCommon *texcache = gpuDebug->GetTextureCacheCommon();
TexCacheEntry *tex = texcache ? texcache->SetTexture() : nullptr;
if (tex) {
ImGui::Text("Texture: ");
texcache->ApplyTexture();
void *nativeView = texcache->GetNativeTextureView(tex, true);
ImTextureID texId = ImGui_ImplThin3d_AddNativeTextureTemp(nativeView);
float texW = dimWidth(tex->dim);
float texH = dimHeight(tex->dim);
const ImVec2 p0 = ImGui::GetCursorScreenPos();
const ImVec2 sz = ImGui::GetContentRegionAvail();
const ImVec2 p1 = ImVec2(p0.x + texW, p0.y + texH);
// Draw border and background color
drawList->PushClipRect(p0, p1, true);
ImGui::Image(texId, ImVec2(texW, texH));
DrawPreviewPrimitive(drawList, p0, previewPrim_, previewIndices_, previewVertices_, previewCount_, true, texW, texH);
drawList->PopClipRect();
} else {
ImGui::Text("(no valid texture bound)");
// In software mode, we should just decode the texture here.
// TODO: List some of the texture params here.
}
}
// Let's display the current CLUT.
}
} else {
ImGui::Text("Click the buttons above (Tex, etc) to stop");
}
ImGui::EndChild();
ImGui::End();
}
struct StateItem {
bool header; GECommand cmd; const char *title; bool closedByDefault;
};
static const StateItem g_rasterState[] = {
{true, GE_CMD_NOP, "Framebuffer"},
{false, GE_CMD_FRAMEBUFPTR},
{false, GE_CMD_FRAMEBUFPIXFORMAT},
{false, GE_CMD_CLEARMODE},
{true, GE_CMD_ZTESTENABLE},
{false, GE_CMD_ZBUFPTR},
{false, GE_CMD_ZTEST},
{false, GE_CMD_ZWRITEDISABLE},
{true, GE_CMD_STENCILTESTENABLE},
{false, GE_CMD_STENCILTEST},
{false, GE_CMD_STENCILOP},
{true, GE_CMD_ALPHABLENDENABLE},
{false, GE_CMD_BLENDMODE},
{false, GE_CMD_BLENDFIXEDA},
{false, GE_CMD_BLENDFIXEDB},
{true, GE_CMD_ALPHATESTENABLE},
{false, GE_CMD_ALPHATEST},
{true, GE_CMD_COLORTESTENABLE},
{false, GE_CMD_COLORTEST},
{false, GE_CMD_COLORTESTMASK},
{true, GE_CMD_FOGENABLE},
{false, GE_CMD_FOGCOLOR},
{false, GE_CMD_FOG1},
{false, GE_CMD_FOG2},
{true, GE_CMD_CULLFACEENABLE},
{false, GE_CMD_CULL},
{true, GE_CMD_LOGICOPENABLE},
{false, GE_CMD_LOGICOP},
{true, GE_CMD_NOP, "Clipping/Clamping"},
{false, GE_CMD_MINZ},
{false, GE_CMD_MAXZ},
{false, GE_CMD_DEPTHCLAMPENABLE},
{true, GE_CMD_NOP, "Other raster state"},
{false, GE_CMD_MASKRGB},
{false, GE_CMD_MASKALPHA},
{false, GE_CMD_SCISSOR1},
{false, GE_CMD_REGION1},
{false, GE_CMD_OFFSETX},
{false, GE_CMD_DITH0},
{false, GE_CMD_DITH1},
{false, GE_CMD_DITH2},
{false, GE_CMD_DITH3},
};
static const StateItem g_textureState[] = {
{true, GE_CMD_TEXTUREMAPENABLE},
{false, GE_CMD_TEXADDR0},
{false, GE_CMD_TEXSIZE0},
{false, GE_CMD_TEXENVCOLOR},
{false, GE_CMD_TEXMAPMODE},
{false, GE_CMD_TEXSHADELS},
{false, GE_CMD_TEXFORMAT},
{false, GE_CMD_CLUTFORMAT},
{false, GE_CMD_TEXFILTER},
{false, GE_CMD_TEXWRAP},
{false, GE_CMD_TEXLEVEL},
{false, GE_CMD_TEXFUNC},
{false, GE_CMD_TEXLODSLOPE},
{false, GE_CMD_TEXSCALEU},
{false, GE_CMD_TEXSCALEV},
{false, GE_CMD_TEXOFFSETU},
{false, GE_CMD_TEXOFFSETV},
{true, GE_CMD_NOP, "Additional mips", true},
{false, GE_CMD_TEXADDR1},
{false, GE_CMD_TEXADDR2},
{false, GE_CMD_TEXADDR3},
{false, GE_CMD_TEXADDR4},
{false, GE_CMD_TEXADDR5},
{false, GE_CMD_TEXADDR6},
{false, GE_CMD_TEXADDR7},
{false, GE_CMD_TEXSIZE1},
{false, GE_CMD_TEXSIZE2},
{false, GE_CMD_TEXSIZE3},
{false, GE_CMD_TEXSIZE4},
{false, GE_CMD_TEXSIZE5},
{false, GE_CMD_TEXSIZE6},
{false, GE_CMD_TEXSIZE7},
};
static const StateItem g_lightingState[] = {
{false, GE_CMD_AMBIENTCOLOR},
{false, GE_CMD_AMBIENTALPHA},
{false, GE_CMD_MATERIALUPDATE},
{false, GE_CMD_MATERIALEMISSIVE},
{false, GE_CMD_MATERIALAMBIENT},
{false, GE_CMD_MATERIALDIFFUSE},
{false, GE_CMD_MATERIALALPHA},
{false, GE_CMD_MATERIALSPECULAR},
{false, GE_CMD_MATERIALSPECULARCOEF},
{false, GE_CMD_REVERSENORMAL},
{false, GE_CMD_SHADEMODE},
{false, GE_CMD_LIGHTMODE},
{false, GE_CMD_LIGHTTYPE0},
{false, GE_CMD_LIGHTTYPE1},
{false, GE_CMD_LIGHTTYPE2},
{false, GE_CMD_LIGHTTYPE3},
{false, GE_CMD_LX0},
{false, GE_CMD_LX1},
{false, GE_CMD_LX2},
{false, GE_CMD_LX3},
{false, GE_CMD_LDX0},
{false, GE_CMD_LDX1},
{false, GE_CMD_LDX2},
{false, GE_CMD_LDX3},
{false, GE_CMD_LKA0},
{false, GE_CMD_LKA1},
{false, GE_CMD_LKA2},
{false, GE_CMD_LKA3},
{false, GE_CMD_LKS0},
{false, GE_CMD_LKS1},
{false, GE_CMD_LKS2},
{false, GE_CMD_LKS3},
{false, GE_CMD_LKO0},
{false, GE_CMD_LKO1},
{false, GE_CMD_LKO2},
{false, GE_CMD_LKO3},
{false, GE_CMD_LAC0},
{false, GE_CMD_LDC0},
{false, GE_CMD_LSC0},
{false, GE_CMD_LAC1},
{false, GE_CMD_LDC1},
{false, GE_CMD_LSC1},
{false, GE_CMD_LAC2},
{false, GE_CMD_LDC2},
{false, GE_CMD_LSC2},
{false, GE_CMD_LAC3},
{false, GE_CMD_LDC3},
{false, GE_CMD_LSC3},
};
static const StateItem g_vertexState[] = {
{true, GE_CMD_NOP, "Vertex type and transform"},
{false, GE_CMD_VERTEXTYPE},
{false, GE_CMD_VADDR},
{false, GE_CMD_IADDR},
{false, GE_CMD_OFFSETADDR},
{false, GE_CMD_VIEWPORTXSCALE},
{false, GE_CMD_VIEWPORTXCENTER},
{false, GE_CMD_MORPHWEIGHT0},
{false, GE_CMD_MORPHWEIGHT1},
{false, GE_CMD_MORPHWEIGHT2},
{false, GE_CMD_MORPHWEIGHT3},
{false, GE_CMD_MORPHWEIGHT4},
{false, GE_CMD_MORPHWEIGHT5},
{false, GE_CMD_MORPHWEIGHT6},
{false, GE_CMD_MORPHWEIGHT7},
{false, GE_CMD_TEXSCALEU},
{false, GE_CMD_TEXSCALEV},
{false, GE_CMD_TEXOFFSETU},
{false, GE_CMD_TEXOFFSETV},
{true, GE_CMD_NOP, "Tessellation"},
{false, GE_CMD_PATCHPRIMITIVE},
{false, GE_CMD_PATCHDIVISION},
{false, GE_CMD_PATCHCULLENABLE},
{false, GE_CMD_PATCHFACING},
};
void ImGeStateWindow::Snapshot() {
// Not needed for now, we have GPUStepping::LastState()
}
// TODO: Separate window or merge into Ge debugger?
void ImGeStateWindow::Draw(ImConfig &cfg, ImControl &control, GPUDebugInterface *gpuDebug) {
ImGui::SetNextWindowSize(ImVec2(300, 500), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("GE State", &cfg.geStateOpen)) {
ImGui::End();
return;
}
if (ImGui::BeginTabBar("GeRegs", ImGuiTabBarFlags_None)) {
auto buildStateTab = [&](const char *tabName, const StateItem *rows, size_t numRows) {
if (ImGui::BeginTabItem(tabName)) {
if (ImGui::BeginTable("fpr", 3, ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersH)) {
ImGui::TableSetupColumn("State", ImGuiTableColumnFlags_WidthFixed);
ImGui::TableSetupColumn("Value", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("bkpt", ImGuiTableColumnFlags_WidthFixed);
ImGui::TableHeadersRow();
bool anySection = false;
bool sectionOpen = false;
for (size_t i = 0; i < numRows; i++) {
const GECmdInfo &info = GECmdInfoByCmd(rows[i].cmd);
const GPUgstate &lastState = GPUStepping::LastState();
bool diff = lastState.cmdmem[rows[i].cmd] != gstate.cmdmem[rows[i].cmd];
if (rows[i].header) {
anySection = true;
if (sectionOpen) {
ImGui::TreePop();
}
ImGui::TableNextRow();
ImGui::TableNextColumn();
sectionOpen = ImGui::TreeNodeEx(rows[i].cmd ? info.uiName : rows[i].title, rows[i].closedByDefault ? 0 : ImGuiTreeNodeFlags_DefaultOpen);
ImGui::TableNextColumn();
} else {
if (!sectionOpen && anySection) {
continue;
}
ImGui::TableNextRow();
ImGui::TableNextColumn();
}
const bool enabled = info.enableCmd == 0 || (gstate.cmdmem[info.enableCmd] & 1) == 1;
if (diff) {
ImGui::PushStyleColor(ImGuiCol_Text, enabled ? ImDebuggerColor_Diff : ImDebuggerColor_DiffAlpha);
} else if (!enabled) {
ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(255, 255, 255, 128));
}
if (!rows[i].header) {
ImGui::TextUnformatted(info.uiName);
ImGui::TableNextColumn();
}
if (rows[i].cmd != GE_CMD_NOP) {
char temp[128], temp2[128];
const u32 value = gstate.cmdmem[info.cmd];
const u32 otherValue = gstate.cmdmem[info.otherCmd];
// Special handling for pointer and pointer/width entries - create an address control
if (info.fmt == CMD_FMT_PTRWIDTH) {
const u32 val = (value & 0xFFFFFF) | (otherValue & 0x00FF0000) << 8;
ImClickableAddress(val, control, ImCmd::NONE);
ImGui::SameLine();
ImGui::Text("w=%d", otherValue & 0xFFFF);
} else {
FormatStateRow(gpuDebug, temp, sizeof(temp), info.fmt, value, true, otherValue, gstate.cmdmem[info.otherCmd2]);
ImGui::TextUnformatted(temp);
}
if (diff && ImGui::IsItemHovered(ImGuiHoveredFlags_DelayShort)) {
FormatStateRow(gpuDebug, temp2, sizeof(temp2), info.fmt, lastState.cmdmem[info.cmd], true, lastState.cmdmem[info.otherCmd], lastState.cmdmem[info.otherCmd2]);
ImGui::SetTooltip("Previous: %s", temp2);
}
}
if (diff || !enabled)
ImGui::PopStyleColor();
}
if (sectionOpen) {
ImGui::TreePop();
}
ImGui::EndTable();
}
ImGui::EndTabItem();
}
};
buildStateTab("Raster", g_rasterState, ARRAY_SIZE(g_rasterState));
buildStateTab("Texture", g_textureState, ARRAY_SIZE(g_textureState));
buildStateTab("Lighting", g_lightingState, ARRAY_SIZE(g_lightingState));
buildStateTab("Transform/Tess", g_vertexState, ARRAY_SIZE(g_vertexState));
// Do a vertex tab (maybe later a separate window)
if (ImGui::BeginTabItem("Vertices")) {
const ImGuiTableFlags tableFlags =
ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_ScrollY;
if (ImGui::BeginTabBar("vertexmode", ImGuiTabBarFlags_None)) {
auto state = gpuDebug->GetGState();
char fmtTemp[256];
FormatStateRow(gpuDebug, fmtTemp, sizeof(fmtTemp), CMD_FMT_VERTEXTYPE, state.vertType, true, false, false);
ImGui::TextUnformatted(fmtTemp);
// Let's see if it's fast enough to just do all this each frame.
int rowCount_ = gpuDebug->GetCurrentPrimCount();
std::vector<GPUDebugVertex> vertices;
std::vector<u16> indices;
if (!gpuDebug->GetCurrentDrawAsDebugVertices(rowCount_, vertices, indices)) {
rowCount_ = 0;
}
auto buildVertexTable = [&](bool raw) {
// Ignore indices for now.
if (ImGui::BeginTable("rawverts", VERTEXLIST_COL_COUNT + 1, tableFlags)) {
static VertexDecoder decoder;
u32 vertTypeID = GetVertTypeID(state.vertType, state.getUVGenMode(), true);
VertexDecoderOptions options{};
decoder.SetVertexType(vertTypeID, options);
static const char * const colNames[] = {
"Index",
"X",
"Y",
"Z",
"U",
"V",
"Color",
"NX",
"NY",
"NZ",
};
for (int i = 0; i < ARRAY_SIZE(colNames); i++) {
ImGui::TableSetupColumn(colNames[i], ImGuiTableColumnFlags_WidthFixed, 0.0f, i);
}
ImGui::TableSetupScrollFreeze(0, 1); // Make header row always visible
ImGui::TableHeadersRow();
ImGuiListClipper clipper;
_dbg_assert_(rowCount_ >= 0);
clipper.Begin(rowCount_);
while (clipper.Step()) {
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) {
int index = indices.empty() ? i : indices[i];
ImGui::PushID(i);
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text("%d", index);
for (int column = 0; column < VERTEXLIST_COL_COUNT; column++) {
ImGui::TableNextColumn();
char temp[36];
if (raw) {
FormatVertColRaw(&decoder, temp, sizeof(temp), index, column);
} else {
FormatVertCol(temp, sizeof(temp), vertices[index], column);
}
ImGui::TextUnformatted(temp);
}
ImGui::PopID();
}
}
clipper.End();
ImGui::EndTable();
}
};
if (ImGui::BeginTabItem("Raw")) {
buildVertexTable(true);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Transformed")) {
buildVertexTable(false);
ImGui::EndTabItem();
}
// TODO: Let's not include columns for which we have no data.
ImGui::EndTabBar();
}
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
ImGui::End();
}